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This chapter is from the book

Summary

With the diverse range of classes available to use within WPF, we can see that WPF is a great toolset for creating interesting, compelling, and visually stunning interfaces and controls.

Understanding and respecting this diversity and knowing which is the best tool for any given situation will make your development experience more rewarding and enjoyable and will ultimately improve the quality of your applications.

Table 2.1 presents a summary of the classes discussed in this chapter.

Table 2.1. Summary of WPF Classes

Class

Description

DispatcherObject

Provides threading and messaging control

DependencyObject

Provides hosting for dependency properties, a core building block for many of WPF's advanced features, such as data binding

Visual, DrawingVisual

Provide functionality for drawing simple graphics

Shape

Provides functionality for drawing geometry-based graphics

Decorator

Draws decorations around a contained UIElement

Adorner

Provides a decorative overlay on top of other controls

FrameworkElement

A container for other visual elements

GlyphRuns, TextBlock, FlowDocument

Provide text support with increasingly complex set of features for formatting and layout

Panel

The "layout brain" container for other elements

Control

A UI component that supports templating

ContentPresenter

Container for holding a DataTemplate

ItemsPresenter

Container for holding an ItemTemplate

ContentControl

A control that contains a single child

ItemsControl

A control that displays a list of items

UserControl

A "black box" container for multiple logically and visually related controls

DataTemplate, ControlTemplate, ItemsPanelTemplate

Reusable visual tree templates

Image

A high-performance graphics control for high-volume data visualization or display of raster and vector images

Brush

Provides static graphics for backgrounds, ranging from the simple SolidColorBrush to the complex TileBrushes

Viewport3D

A container for an interactive 3D world

MediaElement

Plays audio and/or video within a container

InkCanvas

For creating Tablet PC-like strokes and gestures

In the next chapter, we discuss creating controls and some best practices for approaching control creation. We build on the foundations from this chapter and the previous chapter as we venture into the world of creating exciting, modern interfaces with WPF.

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