Home > Articles > Programming > C/C++

Advanced Flow Control for Objective-C

David Chisnall
  • PrintPrint
  • Share ThisShare This
  • DiscussDiscuss
Close WindowDavid Chisnall

David Chisnall 

Learn more…

Web Graphics, Part 3: WebGL
Jul 26, 2010
Web Graphics, Part 2: Scalable Vector Graphics
Jul 19, 2010
Web Graphics, Part 1: The Canvas
Jul 12, 2010
Introducing OpenCL
Jul 6, 2010
Understanding the Cocoa Text System
Jun 28, 2010
Replacing Flash with Cocoa
Jun 23, 2010
Cocoa Programming Fundamentals: UNIX Tools in Cocoa
May 27, 2010
Inside the Symbian Kernel
Apr 26, 2010
IPv6: Why Bother?
Apr 16, 2010
Writing a Good Set of Coding Conventions
Apr 12, 2010
SCTP: Reinventing Internet Communication
Apr 5, 2010
Objective-C for Java Programmers, Part 2
Mar 29, 2010
Objective-C for Java Programmers, Part 1
Mar 12, 2010
Exploring HTML 5
Mar 8, 2010
How to Make Money with Free Software
Mar 8, 2010
Objective-C Design Patterns
Mar 5, 2010
Grand Central Dispatch: Exciting or Overhyped?
Mar 2, 2010
Introducing HTML 5
Feb 15, 2010
The State of Open Source 3D
Feb 9, 2010
What Is Mac OS X?
Feb 5, 2010
Snow Leopard: The Underhyped APIs
Jan 29, 2010
Foundation: The Objective-C Standard Library
Jan 26, 2010
Cocoa Tips: Exposing System Services
Jan 22, 2010
Cocoa Tips: Don't Reimplement Standard Functionality
Jan 15, 2010
Localizing Cocoa
Jan 8, 2010
How Core Animation Changed Cocoa Drawing
Jan 4, 2010
Using Distributed Objects in Cocoa
Jan 1, 2010
Inside Modern X11 Programming
Sep 18, 2009
Making JavaScript Fast, Part 2
Sep 15, 2009
Security in Your Pocket: OpenBSD on ARM
Sep 11, 2009
Making JavaScript Fast, Part 1
Sep 8, 2009
The Failure of the GPL
Aug 31, 2009
How Not To Optimize
Aug 21, 2009
A Half-Way Step to Apple’s Source Code: An Interview with David Chisnall
Jun 5, 2009
Advanced Flow Control for Objective-C
Jun 5, 2009
Erica Sadun on the iPhone SDK, OS X, and the Computing Landscape
Jun 5, 2009
From NeXTSTEP to Cocoa: Erik Buck on the Development of Cocoa and Objective-C
Jun 5, 2009
Fun with the Objective-C Runtime
Jun 5, 2009
Marcus Zarra and Matt Long on Core Animation
Jun 5, 2009
Steve Kochan on the Evolution of Objective-C
Jun 5, 2009
The Technology NeXT Gave the World
Jun 5, 2009
Where the Web and the Desktop Meet: An Interview with Lee Barney
Jun 5, 2009
Pandora: An Open Console
Jun 2, 2009
The Future of Wireless Networking
May 15, 2009
GNU or Linux?
May 11, 2009
Debugging C-Family Languages
Mar 27, 2009
How Small Is Your PC? The Rise of Netbooks and Other Small Form-Factor PCs
Mar 23, 2009
David Chisnall's CPU Feature Wishlist
Mar 13, 2009
The Dynamic Languages Renaissance
Jan 30, 2009
Robert Seacord on the CERT C Secure Coding Standard
Dec 15, 2008
Objective-C for C++ Programmers, Part 3
Nov 21, 2008
Objective-C for C++ Programmers, Part 2
Nov 14, 2008
Objective-C for C++ Programmers, Part 1
Nov 7, 2008
Writing Insecure C, Part 3
Oct 24, 2008
Writing Insecure C, Part 2
Oct 17, 2008
Writing Insecure C, Part 1
Oct 10, 2008
iRex iLiad e-Reader: Linux's Answer to the Kindle?
Aug 29, 2008
How It Works: Filesystems
Jun 13, 2008
How the LLVM Compiler Infrastructure Works
May 23, 2008
How It Works: Virtual Memory
May 21, 2008
What Is C For?
May 16, 2008
The Future of eBooks
Apr 25, 2008
Imagining an Open Network
Apr 18, 2008
Understanding How Xen Approaches Device Drivers
Mar 21, 2008
Examining the Legendary HURD Kernel
Mar 14, 2008
Competition Among Open Source Compilers
Feb 1, 2008
Inside Your OS: What is a Process Scheduler, and How Does it Work?
Jan 25, 2008
Bad UI of the Week: Read This (OK/Cancel)
Jan 18, 2008
The End of the Desktop Era
Jan 11, 2008
The What and Why of Open IM
Dec 28, 2007
A Look at the Modern X Server
Dec 21, 2007
The Future of Digital Media
Dec 14, 2007
The Future of Identity
Dec 7, 2007
Bad UI of the Week: Ask Forgiveness, Not Permission
Nov 21, 2007
Copyright Versus Free Software
Nov 16, 2007
Is Computer Science Dying?
Nov 9, 2007
A Brief History of Programming, Part 2
Nov 2, 2007
A Brief History of Programming, Part 1
Oct 26, 2007
The 700MHz Question: Will the Wireless Spectrum Auction Lead to Innovation or More of the Same?
Sep 28, 2007
Bad UI of the Week: The Menu Bar
Aug 24, 2007
The Dark Corners of x86
Aug 17, 2007
Bad UI of the Week: The Cross-Platform User Interface
Aug 17, 2007
Bad UI of the Week: The Mythical "is Like" Operator
Aug 10, 2007
Bad UI of the Week: Don't Make Me Tell You Twice...
Aug 3, 2007
Bad UI of the Week: Kettles and Washing Machines
Jul 27, 2007
The BBC iPlayer Controversy Explained
Jul 20, 2007
Bad UI of the Week: The Mitten Mouse
Jul 20, 2007
Bad User Interface of the Week: File It Under “Bad”
Jul 13, 2007
Bad User Interface of the Week: The DVD
Jul 6, 2007
A Roundup of Free Operating Systems
Jun 22, 2007
DragonFly BSD: UNIX for Clusters?
Jun 15, 2007
CPU Wars, Part 3: Put Your Left ARM In
May 18, 2007
CPU Wars, Part 2: POWER to the People
May 11, 2007
CPU Wars, Part 1: When the Chips Are Down
May 4, 2007
ZFS Uncovered
Apr 6, 2007
Vector Programming with GCC
Mar 30, 2007
Free Software Versus Open Source Software
Mar 16, 2007
What Programming Languages Should You Know?
Mar 9, 2007
Standardizing UNIX
Feb 2, 2007
Prolog: Logic Programming for Rapid Development
Jan 26, 2007
POSIX Parallel Programming, Part 3: Threads
Jan 19, 2007
POSIX Parallel Programming, Part 2: Message Passing
Jan 12, 2007
POSIX Parallel Programming, Part 1
Jan 5, 2007
The Nokia 770 Revisited
Dec 29, 2006
The Open Source Desktop Myth
Dec 22, 2006
Separating Style and Content: LaTeX and Typesetting
Dec 1, 2006
GNUstep: A Free Software alternative to OpenStep
Nov 10, 2006
Behind the Scenes of Objective-C 2.0
Nov 3, 2006
The Future of CPUs: What's After Multi-Core?
Oct 27, 2006
What Makes a Good Programming Language?
Oct 20, 2006
Emulation: Role-Playing for Computers
Oct 13, 2006
NetBSD: Not Just for Toasters
Oct 6, 2006
POSIX Asynchronous I/O
Sep 22, 2006
Breaking Down GPL Version 3
Aug 18, 2006
The Role of Binary Drivers in a Free OS
Aug 4, 2006
Security Is a UI Problem
Jul 28, 2006
Debunking the Myth of High-level Languages
Jul 14, 2006
A Taste of Erlang, a Dynamic, Asynchronous Message-Passing Language
Jun 30, 2006
Alternatives to LAMP
Jun 2, 2006
BSD Packaging Systems
May 26, 2006
DRM: Digital Rights or Digital Restrictions?
May 4, 2006
Introducing OpenBSD 3.9
Apr 28, 2006
The Need for Virtualization and Xen
Mar 31, 2006
Making Effective Software TCO Calculations
Mar 24, 2006
10 Things I Hate About U(NIX) Revisited: Readers Speak
Mar 17, 2006
Comparing Open Source Licenses: GPL vs. BSDL
Feb 3, 2006
BSD: The Other Free UNIX Family
Jan 20, 2006
Measuring the Effectiveness of Application Security Policies
Jan 13, 2006
The Cost of Free Software
Dec 9, 2005
Nokia 770 Internet Tablet Week-long Test Drive
Nov 18, 2005
10 Things I Hate About (U)NIX
Nov 4, 2005
The Lure of Open Source Software: Why Consider It for Your Business?
Oct 14, 2005
Cocoa Tip of the Day, 1/29/10
By on January 29, 2010 No Comments

Don't ignore old versions of OS X.

Cocoa Tip of the Day, 1/28/10
By on January 28, 2010 No Comments

Exceptions should be exceptional.

Cocoa Tip of the Day, 1/27/10
By on January 27, 2010 No Comments

Explore the runtime system.

Cocoa Tip of the Day, 1/26/10
By on January 26, 2010 No Comments

Copy design patterns from Cocoa.

Cocoa Tip of the Day, 1/25/10
By on January 25, 2010 No Comments

Profile with Instruments.

Cocoa Tip of the Day, 1/22/10
By on January 22, 2010 No Comments

Expose system services.

Cocoa Tip of the Day, 1/21/10
By on January 21, 2010 No Comments

Always read the release notes for new OS X versions.

Cocoa Tip of the Day, 1/20/10
By on January 20, 2010 No Comments

Broadcast events with notifications.

Cocoa Tip of the Day, 1/19/10
By on January 19, 2010 No Comments

Port your code with GNUstep.

Cocoa Tip of the Day, 1/18/10
By on January 18, 2010 No Comments

Use CoreAnimation for caching.

Cocoa Tip of the Day, 1/15/10
By on January 15, 2010 No Comments

Don't recreate standard features.

Cocoa Tip of the Day, 1/14/10
By on January 14, 2010 No Comments

Don't forget NSCell.

Cocoa Tip of the Day, 1/13/10
By on January 13, 20102 Comments

Plan for code reuse.

Cocoa Tip of the Day, 1/12/10
By on January 12, 2010 No Comments

Remember the C in Objective-C.

Cocoa Tip of the Day, 1/11/10
By on January 11, 2010 No Comments

Separate interfaces and implementations.

Cocoa Tip of the Day, 1/8/10
By on January 8, 2010 No Comments

Think about localisation early.

Cocoa Tip of the Day, 1/7/10
By on January 7, 2010 No Comments

Read the Human Interface Guidelines.

Cocoa Tip of the Day, 1/6/10
By on January 6, 2010 No Comments

Don't optimise yet.

Cocoa Tip of the Day, 1/5/10
By on January 5, 2010 No Comments

Put controllers in nib files.

Cocoa Tip of the Day, 1/4/10
By on January 4, 2010 No Comments

Don't write code.

Cocoa Tip of the Day, 1/1/10
By on January 1, 2010 No Comments

Use Distributed Objects for local network communication.

Programming in Objective-C 2.0, 2nd Edition

Like this article? We recommend
Programming in Objective-C 2.0, 2nd Edition

Objective-C is a dynamic language in the Smalltalk family, but inherits static flow control from C. In this article, David Chisnall, author of Cocoa Programming Developer's Handbook, points out some of the more dynamic options that make Objective-C code even simpler.

When Apple introduced OS X, C or C++ was supported through Carbon and Objective-C or Java via the Cocoa APIs. With the 64-bit switch, Carbon started to go away, and the Java interface to Cocoa hasn't been updated for several years. When the iPhone was introduced, no other languages were supported for third-party developers. Objective-C is something of an obscure language. It was created in the 1980s and only really pushed commercially by NeXT. So what makes Apple love it so much for OS X development?

Learning Objective-C is very easy. If you already know C, Objective-C is just one extra syntactic structure and a handful of keywords. Being easy to learn is nice, but it's not enough. Learning any language (with the possible exception of Intercal or C++) is only a tiny fraction of the time you spend using that language. If it isn't easy to write the kind of code you want in that language, you'd be better off spending a few days learning a different language. In this article, we'll take a look at a technique that's very easy for languages in the same family as Objective-C, and much harder in others.

Objects and Messages

There's some debate over which language was the first true object-oriented language. The first to be called "object-oriented" was Smalltalk, in 1971. Many of the constructs in this language were superficially similar to those in Simula, which had appeared a few years earlier.

Objective-C is an example of the Smalltalk school of object-oriented programming. The object-oriented model for Smalltalk, proposed by Alan Kay, was that you had simple computers that communicated by passing messages. An important thing to note here is that classes are nowhere in the description. Classes are not required for object-oriented programming in the Smalltalk school. In Smalltalk, a class is just a kind of object that acts as a factory for others and handles method lookup. Newer languages in the Smalltalk family, such as Self and JavaScript, have no classes.

In the other branch of the object-oriented family, classes are very important. C++ was originally called "C with classes" and was intended to provide C with Simula-style support for abstract data types — very different from the Smalltalk model.

This distinction is very important because it means that, in the Smalltalk family, flow control is entirely under the developer's control. In Smalltalk, sending messages was the only way of moving control around your program. If you wanted a conditional statement, you sent an ifTrue: message to a Boolean object with a block (closure) object as the argument. Objective-C, inheriting static flow-control constructs from C, keeps a lot of the flexibility of Smalltalk.

  • Share ThisShare This
  • Your Account

Discussions

Make a New Comment

You must log in in order to post a comment.

Related Resources

 Big Nerd RanchAsk Big Nerd Ranch: Blocks in Objective-C
By Big Nerd Ranch on June 24, 2010 No Comments

Adam Preble answers a question about blocks.

How Long?
By John Traenkenschuh on May 28, 2010 No Comments

John is in shock as the Apple Juggernaut rolls forward.  How long before Win Mobile gets the respect it deserves?

Danny KalevYves Smith: Suspicions that The Fed is manipulating Wall Street
By Danny Kalev on May 24, 2010 No Comments

Yves Smith, the nom de plume of the creator of Naked Capitalism and one of the most savvy and respected members of the blogosphere. In professional life Yves is known as Susan Webber. Yves recently gave an interview to an Israeli financial newspaper in which she claims that a federal team unofficially called "the plunge protection team" is manipulating the stocks on Wall Street.

See All Related Blogs

Informit Network