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This chapter is from the book

The Drag-and-Drop Example Application

Our discussion of drag and drop (dnd) starts with a sample application that uses our drag-and-drop module. Then we peel back the layers of the drag-and-drop onion to reveal the underlying implementation.

Figure 6.1 shows the drag-and-drop example application in action. The application contains iPods and Zunes that can be dragged into their respective shopping carts. When you start dragging a music player, the cursor changes to the pointer cursor to indicate that a drag is underway, just in case the actual movement of the music player is not enough evidence of that fact.

Figure 6.1

Figure 6.1 The drag-and-drop example application

If a user drags a music player, which in dnd parlance is known as a drag source, over its shopping cart (referred to as a drop target), two things happen: We once again change the cursor, this time to a move cursor, to indicate that a drop is acceptable for this drop target (known as a drag-over effect), and we change the border of the drop target (known as a drag-under effect). If the user subsequently releases the mouse while the drag source is over the drop target, we remove the drag source from the page and update the drop target to reflect the fact that it now contains the music player that was dropped.

If the user starts dragging a music player and then decides against dropping it on its shopping cart panel, we scoot the music player back to its original position, as illustrated in Figure 6.2. This is standard drag-and-drop behavior.

Figure 6.2

Figure 6.2 Drag sources snap back when dropped outside a drop target

Finally, notice that we have two drop targets: one for iPods and another for Zunes. Users cannot drag an iPod into the Zune shopping cart, or vice versa. If they try to do so, the cursor changes to the no-drop cursor when the music player enters the forbidden shopping cart, as shown in Figure 6.3. When a user drops a music player over a forbidden shopping cart, the music player moves back to its original position, just as it does when dropped outside any drop target.

Figure 6.3

Figure 6.3 Disallowing drops in drop targets

Our drag-and-drop application uses a drag-and-drop module. We discuss that module in detail in "Drag and Drop Implementation in a GWT Module" on page 182, but for now let's see what's involved in using that module.

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