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A Brief History of Programming, Part 2

David Chisnall
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David Chisnall

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Cocoa Tip of the Day, 1/29/10
By on January 29, 2010 No Comments

Don't ignore old versions of OS X.

Cocoa Tip of the Day, 1/28/10
By on January 28, 2010 No Comments

Exceptions should be exceptional.

Cocoa Tip of the Day, 1/27/10
By on January 27, 2010 No Comments

Explore the runtime system.

Cocoa Tip of the Day, 1/26/10
By on January 26, 2010 No Comments

Copy design patterns from Cocoa.

Cocoa Tip of the Day, 1/25/10
By on January 25, 2010 No Comments

Profile with Instruments.

Cocoa Tip of the Day, 1/22/10
By on January 22, 2010 No Comments

Expose system services.

Cocoa Tip of the Day, 1/21/10
By on January 21, 2010 No Comments

Always read the release notes for new OS X versions.

Cocoa Tip of the Day, 1/20/10
By on January 20, 2010 No Comments

Broadcast events with notifications.

Cocoa Tip of the Day, 1/19/10
By on January 19, 2010 No Comments

Port your code with GNUstep.

Cocoa Tip of the Day, 1/18/10
By on January 18, 2010 No Comments

Use CoreAnimation for caching.

Cocoa Tip of the Day, 1/15/10
By on January 15, 2010 No Comments

Don't recreate standard features.

Cocoa Tip of the Day, 1/14/10
By on January 14, 2010 No Comments

Don't forget NSCell.

Cocoa Tip of the Day, 1/13/10
By on January 13, 20102 Comments

Plan for code reuse.

Cocoa Tip of the Day, 1/12/10
By on January 12, 2010 No Comments

Remember the C in Objective-C.

Cocoa Tip of the Day, 1/11/10
By on January 11, 2010 No Comments

Separate interfaces and implementations.

Cocoa Tip of the Day, 1/8/10
By on January 8, 2010 No Comments

Think about localisation early.

Cocoa Tip of the Day, 1/7/10
By on January 7, 2010 No Comments

Read the Human Interface Guidelines.

Cocoa Tip of the Day, 1/6/10
By on January 6, 2010 No Comments

Don't optimise yet.

Cocoa Tip of the Day, 1/5/10
By on January 5, 2010 No Comments

Put controllers in nib files.

Cocoa Tip of the Day, 1/4/10
By on January 4, 2010 No Comments

Don't write code.

Cocoa Tip of the Day, 1/1/10
By on January 1, 2010 No Comments

Use Distributed Objects for local network communication.

In the conclusion of his two-part series on the history of programming, David Chisnall examines the rise of object-oriented programming and the models used to write parallel code.

Editor's Note: Start by reading Part 1 of this series if you haven't already.

Procedures are a way of tidying up program structure, but they are also very similar, conceptually, to mathematical functions. The difference between functions and procedures relates to state.

Beyond Procedures

A mathematical function has no concept of global state, while a procedure does (and can reference global program state as well as its own).

If you add restrictions to procedures—forcing them to behave as functions—you can then use mathematical reasoning to prove that aspects of your program are correct.

This is the foundation for languages such as Ocaml and Haskell. Haskell, for example, is a pure functional language—everything is a function. Haskell has no global state, so the result of a function depends solely on its input, as with a mathematical function.

This has a couple of interesting side effects from the perspective of efficiency. The first is that execution order becomes less important. If you have already computed the arguments to a function, you can compute the result whenever you want.

If you have computed the arguments to two functions, you can run them both in parallel because no global state means no side effects.

You also get the idea of lazy evaluation. If you don’t use the return value of a function, you don’t need to bother computing it.

This has been used to produce some simple programs that run on very large data sets and only bother loading the parts that are accessed. The program is written as though it performs a computation on the whole dataset, but only results that are used are executed, so only data needed to compute them is loaded.

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