Home > Articles > Programming > Windows Programming

  • Print
  • + Share This
This chapter is from the book

Understanding Methods

In addition to properties, most objects have methods. Methods are actions the object can perform, in contrast to attributes that describe the object. To understand this distinction, think about the Pet object example. A Dog object has a certain set of actions that it can perform. These actions, called methods in Visual Basic, include barking, tail wagging, and chewing carpet (don't ask). Figure 3.6 illustrates the Dog object and its methods.

Figure 3.6Figure 3.6 Invoking a method causes the object to perform an action.

Triggering Methods

Think of methods as functions—which is exactly what they are. When you invoke a method, code is executed. You can pass data to a method, and methods can return values. However, a method is neither required to accept parameters (data passed by the calling code) nor to return a value; many methods simply perform an action in code. Invoking (triggering) a method is similar to referencing the value of a property: You first reference the object's name, and then a dot, and then the method name as shown next:

{ObjectName}.{Method}

For example, to make the hypothetical Dog object Bruno bark using Visual Basic .NET code, you would use this line of code:

Bruno.Bark

NOTE

Methods are generally used to perform an action using an object, such as saving or deleting a record in a database. Properties, on the other hand, are used to get and set attribute values of the object. One way to tell in code whether a statement is a property reference or method call is that the method call will have a set of parentheses after it, as in

frmAlbum.ShowDialog().

Invoking methods is simple; the real skill lies in knowing what methods an object supports and when to use a particular method.

Understanding Method Dynamism

Properties and methods go hand in hand, and at times a particular method might become unavailable because of one or more property values. For example, if you were to set the NumberofLegs on the Dog object Bruno equal to zero, the Walk and Fetch methods would obviously be inapplicable. If you were to set the NumberofLegs property back to four, you could then trigger the Walk or Fetch methods again.

  • + Share This
  • 🔖 Save To Your Account