Contingency planning efforts for continuity of operations and disaster recovery are concerned with designing and implementing cloud architectures that provide runtime reliability, operational resiliency, and automated recovery when interruptions are encountered, regardless of origin. The patterns in this chapter from Cloud Computing Design Patterns address different aspects of these requirements.
This chapter from The Practice of Cloud System Administration: Designing and Operating Large Distributed Systems, Volume 2 is an overview of what is involved in designing services that use distributed computing techniques. These are the techniques all large web sites use to achieve their size, scale, speed, and reliability.
Dropbox offers free cloud-based storage for personal use, with highly affordable options for commercial use. But sharing files via Dropbox comes with some interesting gotchas, especially when large volumes of data are involved or when files are shared by many users. Learn how to handle these gotchas with dispatch and aplomb, and avoid potential loss of access to important files or content.
This chapter from The Practice of Cloud System Administration: Designing and Operating Large Distributed Systems, Volume 2 starts with some operations management background, then discusses the operations service life cycle, and ends with a discussion of typical operations work strategies.
Last week, I had the distinct pleasure to represent InformIT.com/Pearson Education at GDC 2015. While at the game developers conference, I gained further perspective into a growing line of thought which has been growing in my mind for a while. As a Playstation guy through and through, this saddens me to say, yet: even though Sony Playstation has made excellent leaps forward in terms of providing the PS4 market with cloud gaming, the Microsoft XBox One has the competition whipped.
My contention going into GDC 2015: The Microsoft XBox One is a cloud computing platform in the form of a console while the Sony PS4 is a console reaching into the cloud gaming space.
My contention leaving GDC 2015: Not only is the Microsoft Xbox One way ahead of the Sony PS4 in terms of cloud gaming, the Azure cloud platform is flat out, incredible.
In an ongoing effort to shed light on basic concepts within the Internet, this article is going to touch on a underlying principle of cloud based solutions, PaaS. This article will aim to answer the following questions:
If you need a refresher on how the cloud works, check out "How the Internet Works: The Layers of the Cloud"
For most of us, haptic feedback takes two forms - a vibrating phone in your pocket alerting you to an incoming message and key stroke vibrations when typing a text message/playing a game on your smart device. This though, is a shame because as Apple and Google engineers know, haptic feedback could be and should be used for so much more.
If 2014 and CES 2015 has taught us anything, it is this: for the first time in American television consumer history, the consumer is gaining the upper hand in how, when and why they watch content. With announcements of single streaming services made by HBO, CBS and a variety of other cable stations in 2014 matched with Netflix, Amazon, Chromecast and the announcement of Sling TV at CES, 2015 might finally be the year when consumers ditch cable for selected streaming content.
In this spirit, here are four reasons why 2015 might be your year to leave your cable provider for streaming content services.