This chapter from Digital Video Processing, 2nd Edition covers human visual perception and color models; analog-video representations; 2D digital video representations and a brief summary of current standards; 3D digital video display, representations, and standards; an overview of popular digital video applications, including digital TV, digital cinema, and video streaming; and factors affecting video quality and quantitative and subjective video-quality assessment.
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an example of the source files and a physical object that you can copy, modify, make, and sell as a derivative under the Open Source Hardware Definition.
This chapter from Building Open Source Hardware: DIY Manufacturing for Hackers and Makers gives an overview of personal fabrication and the considerations involved in going from an open source hardware design file to an actual physical object. This discussion is followed by the two case studies.
As an aspiring computer forensics investigator, you should develop an understanding of computer hardware, for a number of reasons. This chapter from A Practical Guide to Computer Forensics Investigations covers the importance of being able to recognize different types of computer hardware; the various disk drive interfaces that an investigator can encounter; the types of devices used to forensically extract data from different storage devices; the variety of storage media used and how this evidence should be handled and analyzed; and the use of storage media in actual investigations.
The Cloud is mighty! All Hail the Cloud, The Slayer of PCs!
For most of us, haptic feedback takes two forms - a vibrating phone in your pocket alerting you to an incoming message and key stroke vibrations when typing a text message/playing a game on your smart device. This though, is a shame because as Apple and Google engineers know, haptic feedback could be and should be used for so much more.
Microsoft has always found support for its platforms by providing an excellent development IDE. Now, that IDE is free, in most circumstances.
How much actual technical progress are we making in today's mobile technology?