With new APIs, rendering effects, and other features changing the world of graphics, should you still care about OpenGL? Graham Sellers, lead author of OpenGL SuperBible, Seventh Edition, discusses why OpenGL is not only relevant, but offers updated features that rival some of the vaunted capabilities of newer technologies.
This chapter from OpenGL Superbible: Comprehensive Tutorial and Reference, 7th Edition, provides an overview of the OpenGL pipeline from start to finish, providing insight into each of the stages, which include fixed-function blocks and programmable shader blocks.
This chapter discusses the game development tool Unity and explains why it is a great game development tool. It also looks at the sample project included with Unity and describes the Unity interface.
Experience design consultant Jaimee Newberry explains how you can use principles of experience design to uncover your passions and create an environment where you get to spend more time focusing on the people and things that are important to you.