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Design of Design, The: Essays from a Computer Scientist
- By Frederick P. Brooks
- Published Mar 19, 2010 by Addison-Wesley Professional.
- Copyright 2010
- Dimensions: 6-1/8 X 9-3/16
- Pages: 432
- Edition: 1st
- Book
- ISBN-10: 0-201-36298-8
- ISBN-13: 978-0-201-36298-5
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Making Sense of Design
Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design answers these questions.
This new book by Fred Brooks contains extraordinary insights for designers in every discipline. Brooks pinpoints the constants inherent to all design projects and uncovers processes and patterns most likely to lead to excellence. Drawing on the observations and intuitions of dozens of exceptional designers, as well as his direct experiences in several design domains, Brooks argues convincingly that bold design decisions lead to better outcomes.
The author tracks the evolution of the design process, delves into complex systems based on distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts that affect all design processes, including budget and other constraints, aesthetics, design empiricism, and tools, and then grounds this discussion in his own real-world examples–case studies ranging from home construction to IBM’s Operating System/360. Throughout the book, Brooks reveals the keys to success that every designer, design project manager, and design researcher should know.
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Table of Contents
Preface
Part I: Models of Designing
Chapter 1: The Design Question
Chapter 2: How Engineers Think of Design–The Rational Model
Chapter 3: What’s Wrong with This Model?
Chapter 4: Requirements, Sin, and Contracts
Chapter 5: What Are Better Design Process Models?
Part II: Collaboration and Telecollaboration
Chapter 6: Collaboration in Design
Chapter 7: Telecollaboration
Part III: Design Aspects/Helpful Hints for Designers
Chapter 8: Rationalism vs. Empiricism in Design
Chapter 9: User Models–Better Wrong than Vague
Chapter 10: The Budgeted Resource
Chapter 11: Constraints are Friends
Chapter 12: Esthetics and Style in Technical Design
Chapter 13: Exemplars in Design
Chapter 14: How Expert Designers Go Wrong
Chapter 15: The Divorce of Design
Chapter 16: Representing Designs’ Trajectories and Rationales
Part IV: A Computer Scientist’s Dream System for the Design of Houses
Chapter 17: A Computer Scientist’s Dream System for House Designing–Mind to Machine
Chapter 18: A Computer Scientist’s Dream System for Designing Houses—Machine to Mind
Part V: Great Designers
Chapter 19: Great Designs Come From Great Designers Not from Great Design Processes
Chapter 20: Where Do Great Designers Come From?
Part VI: Case Studies
Chapter 21: Case Study: Beach House “View/360”
Chapter 22: Case Study: Kitchen Remodeling
Chapter 23: Case Study: House Wing Addition
Chapter 24: Case Study: System/360 Architecture
Chapter 25: Case Study: Operating System/360
Chapter 26: Case Study: Book Design of Computer Architecture: Concepts and Evolution
Chapter 27: Case Study: A Joint Computation Center Organization: The Triangle Universities Computation Center (TUCC)
Chapter 28: Recommended Reading
Acknowledgments
Bibliography
Index
Book
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