PRODUCT SUPPORT ANNOUNCEMENT
Some videos and Web Editions may be returning errors on launch. Learn more.
This eBook includes the following formats, accessible from your Account page after purchase:
EPUB The open industry format known for its reflowable content and usability on supported mobile devices.
MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
PDF The popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
Also available in other formats.
Register your product to gain access to bonus material or receive a coupon.
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:
Download the sample pages (includes Chapter 5)
Part I: Foundations
Chapter 1 Foundations of Systems
Chapter 2 Defining Systems
Chapter 3 Foundations of Games and Game Design
Chapter 4 Interactivity and Fun
Part II: Principles
Chapter 5 Working as a Systemic Game Designer
Chapter 6 Designing the Whole Experience
Chapter 7 Creating Game Loops
Chapter 8 Defining Game Parts
Part III: Practice
Chapter 9 Game Balance Methods
Chapter 10 Game Balance Practice
Chapter 11 Working as a Team
Chapter 12 Making Your Game Real