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Advanced Game Design: A Systems Approach

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Advanced Game Design: A Systems Approach

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  • About eBook Formats
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    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

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    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

About

Features

  • Combines hard-won practical game design knowledge and systems thinking theory into one coherent game design framework
  • Leverages Michael Sellers’ pioneering experience as a game designer, game entrepreneur, and game design educator
  • Draws on diverse areas including complexity theory, psychology, physics, chemistry, economics, and neuroscience
  • Supercharges readers’ depth and breadth of knowledge about game design principles AND the concrete realities of industrial game design
  • Supported by extensive ancillary materials for game design faculty

Description

  • Copyright 2018
  • Dimensions: 7" x 9"
  • Pages: 464
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-466760-3
  • ISBN-13: 978-0-13-466760-7

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:

  • What games are, and how systems thinking can help you think about them more clearly
  • How to systematically promote engagement, interactivity, and fun
  • What you can learn from MDA and other game design frameworks
  • How to create gameplay and core loops
  • How to design the entire player experience, and how to build game mechanics that work together to create that experience
  • How to capture your game’s “big idea” and Unique Selling Proposition
  • How to establish high-level and background design and translate it into detailed design
  • How to build, playtest, and iterate early prototypes
  • How to build your game design career in a field that keeps changing at breakneck speed

Sample Content

Table of Contents

Section I. Introduction and Foundations
1. About This Book
2. Foundations of Systems
3. Foundations of Games
4. Foundations of Game Design: Apprenticeship to Theory
5. Engagement, Interactivity, and Fun

Section II. Systemic Game Design: Parts, Loops, and Wholes
6. Overview of Existing and New Frameworks
7. Parts: Nouns and Verbs
8. Loops Creating the Gameplay and Core Loops
9. Wholes Designing the Entire Experience
10. Applying the Plw Framework

Section III. Designing and Developing a Game
11. The Game Concept
12. High-Level and Background Design
13. The Heart of the Matter
14. Detailed Design
15. Early Prototypes, Playtesting, and Iteration
16. The Game Design Document Content and Organization
17. Making Your Game Real

Section IV. Your Future and the Future of Games
18. Building Your Career as a Game Designer
19. The Future of Games

Section V. Suggested Reading and References

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