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InformIT's 17 Days of Giveaways

Rachel Bayless

Get ready for a month full of giveaways. From July 9 through the end of the month, InformIT will be having 17 days of giveaways. Each week has a theme to make sure that there’s something YOU will be excited to win!

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Tell Me What You *Really* Think

Barbara Gavin

As the fall conference approaches the “eleven weeks out” milestone, I have been thinking about the ways conference participants and conference organizers communicate. Of course, one of the ways is through the evaluations.

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Time to change the old worn out artifacts of your online Life...

John  Traenkenschuh

Passwords are like toothbrushes:  they mustn't be shared easily, too widely; kept in circulation too long; or made easily accessible to outsiders.

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There are no secrets II

John  Traenkenschuh

After the discussion on client configurations betraying your infrastructure choices, my talk with Sim Pul Simon (my corrected spelling) turned to other server examples.

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Community Tips: Use Community Megaphone to Promote Developer Events

Emily Nave

Planning a User Group or community gathering for developers? Community Megaphone, built by Microsoft Developer Evangelist G. Andrew Duthie aka @devhammer, provides a simple way to share and discover all kinds of events relating to software development.

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Steps You Might Take to Keep Your Laptop Running

John  Traenkenschuh

It's an old HP tx1000 to you, but to me, it's a cool machine that's worthy of a second life.

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Learn Silverlight during Lunch

John  Traenkenschuh

There's a lot of new technology to learn.  What's Microsoft doing for you, the technology innovator who's got lots of learning but way too little time???

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Accessible Flash

The next-to-last chapter of Don't Make Me Think is about accessibility. This is one of the most misunderstood topics in web development, so I was please to see it tackled in this book. The material is a little thin, but makes some good points.

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Goodwill

If there is one chapter from Don't Make Me Think that I would recommend for everyone involved in making websites, it Chapter 10 "Usability As Common Courtesy." This is all about the things your site can do that is good or bad in the eyes of users. This is definitely a chapter you will read and find yourself nodding your head a lot. Hopefully you won't find yourself cringing because you realize that your site doesn't always Do The Right Thing.

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Hitting Home

A web site's home page is its identity, its most important page. It's also the biggest source of conflict and the hardest thing to get right. Don't Make Me Think chronicles the challenges -- and the politics -- of a good home page.

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Search

A lot of Don't Make Me Think concentrates on navigation as a major part of usability. In some ways this dates the book, as navigation is no longer the primary way people find things on sites. It's all about search now.

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No Thinking Allowed

Don't Make Me Think is an unusual book for me to read. I am not a designer, not by any stretch of the imagination. When it comes to User Experience, I know how to build things, but have never been too concerned about the effect things have on users. That is exactly why I wanted to read this book: to understand my co-workers better and for all of those projects where I have be both a designer and a developer.

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