- iOS Internationalization: Characters and Encoding
- Jan 21, 2015
- Languages use different characters with accent marks and pronunciation marks to accentuate or provide meaning. In this chapter from iOS Internationalization: The Complete Guide, Shawn E. Larson talks about what's involved in creating characters, things like diacritics and surrogate pairs and ligatures, and storing those characters (encoding and code points).
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- Key Issues to Consider When Developing Twitter Applications
- Aug 3, 2011
- When designing any application, you should always start with the user. This chapter explores the different types of Twitter users and how they impact code design as well as the different types of Twitter applications and program architecture.
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- Know Your Tools to Build Better iOS Apps
- Jul 6, 2015
- iOS engineering manager Joe Keeley, author of Mastering iOS Frameworks: Beyond the Basics, 2nd Edition, takes a brief look at some of the most commonly used tools in iOS development, and introduces some specific things that a new developer can learn to get a lot of leverage and improve their development skills.
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- Launching iOS Applications Via URL
- Mar 9, 2015
- When a visitor to your website has iOS apps on her device, a little bit of coding can let you take advantage of that situation, starting her device's native apps for a better user experience. Wei-Meng Lee shows how to take advantage of these iOS capabilities. Her device doesn't have the appropriate app? Your site's programming can detect that sales opportunity, displaying a banner that lets her view your app on the Apple Store and (if desired) automatically and immediately install it.
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- Laying Out Controls in Android Containers
- Jan 2, 2013
- This chapter show how to lay out controls for different orientations as well as apply attributes such as Orientation, Height, Width, Padding, Weight, and Gravity to arrange the controls and their content.
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- Learn to Program Your First iPad App
- May 8, 2013
- Get a sneak peek at the tools you will be using to build your iPad applications.
The rest of this chapter will guide you through the steps needed to create your first iPad application.
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- Learning Android Game Programming: Mobile Games
- Dec 21, 2011
- Richard A. Rogers discusses the mobile game market, AndEngine examples, and the world of computer games.
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- Learning Core Data for iOS: Managed Object Model Migration
- Nov 1, 2013
- This chapter will show how to add model versions and model mappings, as well as demonstrate different migration techniques you can choose when upgrading a model.
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- Learning Core Data for iOS: Your First Core Data Application
- Dec 3, 2013
- This chapter provides a Core Data essentials primer, providing an overview of the basics and then showing how to add Core Data to a sample application that will be developed over the course of the book.
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- Learning iCloud Data Management: Setting Up iCloud for Development
- Feb 27, 2014
- This chapter looks at iCloud from the developer’s perspective, providing a high-level view of additions and modifications to Cocoa and Cocoa Touch with particular emphasis on setting up iCloud in your app.
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- Learning iOS Design: Outlining Your Ideas to Get Started
- Jun 5, 2013
- Outlines are a great way to organize your thoughts and ideas and figuring out where to start. This chapter explains why sometimes you need the grace and power of abstract language, combined with an outline’s orderly structure, to figure out where to go next.
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- Learning iOS Game Programming: Sprite Sheets
- Sep 22, 2010
- A sprite sheet is a large image that contains a number of smaller images. This chapter reviews the SpriteSheet and PackedSpriteSheet classes and shows how to extract specific images from within a larger image sprite sheet.
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- Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5 (Podcast Transcript)
- Jan 16, 2012
- Kirby Turner discusses key concepts from his book Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5. In this interview, he describes the target audience for the book, how his book differs from other books on similar topics, and what you can expect to gain from reading the book and learning what it teaches.
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- Learning iPad Programming: Accessing the Photo Library (Podcast Transcript)
- Jan 12, 2012
- Kirby Turner, author of Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5, compares the two ways of accessing photos from the Photo Library in iOS, pointing out the advantages of the AssetsLibrary framework.
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- Learning iPad Programming: Provisioning Your iPad
- Dec 13, 2011
- Before your app will run on a real device, you must set up your iPad as a development device. This is where provisioning comes in, and that’s exactly what you will do in this chapter: provision your iPad for development purposes.
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- Learning iPad Programming: Provisioning Your iPad
- Oct 12, 2011
- Before your app will run on a real device, you must setup your iPad as a development device. This is where provisioning comes in, and that's exactly what you will do in this chapter
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- Learning iPad Programming: Tips for Writing a Universal App (Podcast Transcript)
- Jan 17, 2012
- Would you rather write one app than two? Kirby Turner describes how to approach writing an app that runs on both iPad and iPhone. This tip is provided in association with his book Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5.
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- Learning iPad Programming: Using Gesture Recognizers (Podcast Transcript)
- Jan 13, 2012
- In conjunction with the release of his book Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5, Kirby Turner shares a tip on working with gesture recognition on the iPad.
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- Learning MonoTouch: Common iOS Classes
- Sep 14, 2011
- This chapter surveys several of the more common classes you'll use when building applications.
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- Leveraging SQLite Application Databases for Android Wireless Application Development
- Sep 25, 2012
- In this chapter, learn one of the most powerful ways you can store, manage, and share application data with Android: an application database powered by SQLite.
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