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Mobile Application Development & Programming

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Implementing Gestures and Touches in iOS 7
Apr 28, 2014
This chapter introduces direct manipulation interfaces that go far beyond prebuilt controls. By the time you finish reading this chapter, you’ll have read about many different ways you can implement gesture control in your own applications.
Improving Mobile Web Application Development with HTML5
Dec 28, 2011
Learn to build a simple HTML5 document and find out why HTML5 is the language you should know if you want to design and develop mobile applications.
Incorporating Shared Preference Technology into Your Android Applications
Jun 6, 2011
Shane Conder and Lauren Darcey show you how to incorporate shared preference technology, including saving and retrieving data into your applications efficiently.
Init to Winit: Building Success with Swift Class Initializers
Sep 9, 2014
Work carefully with Swift class initializers. If Objective-C is a big, warm, fuzzy teddy bear when it comes to initializers, Swift is a bespectacled, whip-carrying, leather-clad librarian with an attitude. Learn how to use convenience methods from subclasses without enraging the Swift tiger.
Interface Lessons from "A Dark Room"
Jun 18, 2014
"A Dark Room" is an enormous mess, visually. And yet, despite this it works with perhaps more appeal than if it had presented a gorgeous UI. There are lessons to be learned from this.
Interface Navigation in Apple Watch Apps
Jan 29, 2015
On the small face of an Apple Watch, your app won't have much space for displaying icons and navigation symbols. To solve that problem, the WatchKit includes navigation controls that give your Watch apps ways to be more useful to users. Wei-Meng Lee shows how to add maneuverability to your Apple Watch apps with navigation.
Introducing Android Wireless Application Development
Jan 31, 2011
This chapter explains what Android is, how and why it was developed, and where the platform fits in to the established mobile marketplace.
Introducing iOS Auto Layout
Dec 9, 2013
This chapter introduces the core concepts that underpin Auto Layout, Cocoa’s declarative constraint-based descriptive layout system.
Introducing iOS Auto Layout
May 2, 2013
Somewhat maligned by exasperated developers, Auto Layout has gained a reputation for difficulty and frustration, particularly when used through Interface Builder (IB). Erica Sadun explains the basic concepts that lie behind Auto Layout and shows how to opt out of Auto Layout until you’re ready to proactively take advantage of its many benefits.
Introducing New Android Development Widgets
Jul 11, 2013
This chapter introduces the new widgets that have become available since API 11 level, specifically focusing on working with CalendarView, NumberPicker, StackView, ListPopupWindow, and PopupMenu.
Introduction to Azure App Service
Aug 5, 2015
Microsoft Azure has changed significantly in the latest release, showing Microsoft's intent to improve its services in order to provide the best solutions for its clients. Sara Silva introduces the Azure App Service, a new service that adds features to Microsoft Azure, pointing out the advantages that this service brings to Microsoft clients.
iOS Components and Frameworks: Getting Up and Running with Core Data
Dec 2, 2013
This chapter describes how to set up a project to use Core Data and illustrates how to implement several common use cases with the sample app.
iOS Developer's Bookshelf: A Reading List by Erik Buck
Oct 5, 2011
Cocoa developer and entrepreneur Erik Buck provides a glimpse at some of the books he has found invaluable in his career as a developer and instructor.
iOS Developer's Bookshelf: A Reading List by Michael Bluestein
Oct 5, 2011
MonoTouch developer Michael Bluestein shares some of the most important books in his programming library and explains why each is so valuable.
iOS Developer's Bookshelf: A Reading List by Rod Strougo
Oct 12, 2011
iOS developer Rod Strougo shares some of the books in his library that have helped him become a better game programmer. He also shares a few books that are excellent companions to his own for aspiring iOS game developers.
iOS Developer's Cookbook: Painting Sprite Kit
Aug 11, 2014
Don't waste time wallpapering your Sprite Kit scenes. Focus your time on actual game design and debugging. Simple class extensions enable you to apply UIKit pattern colors and images to your Sprite Kit nodes.
iOS Developer's Cookbook: Sprite Kit Label Shadows
Jul 28, 2014
Let your Sprite Kit labels pop by automatically adding shadows. Shadow node children add contrast and visibility.
iOS Developer's Cookbook: Visualizing Sprite Kit
Jul 21, 2014
When working with Sprite Kit, determining exactly where items will appear and what size they'll occupy can be a tricky proposition. Here are a few tips to help you visualize the way your iOS Sprite Kit scenes are put together.
iOS Development: A Fistful of Directive Tricks
Mar 26, 2014
Although many compiler directives exist in the Xcode wild, many developers rarely move past #define (to create macros) or #pragma mark (to add bookmarks). There’s so much more you can do. Compiler directives are language add-ons that specify how Xcode processes its input. Xcode’s Clang compiler offers a rich suite of possibilities. This quick write-up offers a few of these directives, and you learn how they can enable you to harness warnings and errors for the greatest information impact.
iOS Drawing: Learning Contexts and Basic UIKit Fundamentals
Dec 5, 2013
This chapter reviews the core technologies that underlie iOS drawing, diving into the concept of contexts and showing how to build and draw into them.

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