- Fluent Windows 8.1 App Development: Jumping into the Deep End
- Aug 7, 2014
- In this chapter from Fluent Windows 8.1 App Development, you'll jump in at the deep end and build a complete Win8 app so that when we do start working on the details, you’ll know where and how they fit.
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- Foreword to "iOS Components and Frameworks"
- Oct 30, 2013
- Developer and author Kirby Turner explains why iOS Components and Frameworks: Understanding the Advanced Features of the iOS SDK is the book he wishes he would have had when he first started developing iOS apps in 2008.
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- Fundamental Concepts in Windows Phone Development
- Jul 4, 2013
- This chapter provides an overview of some common pieces of phone infrastructure and describes various techniques that are useful when building Windows Phone apps.
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- Getting Started with Android App Development for the Kindle Fire
- May 21, 2012
- Shane Conder and Lauren Darcey explain the Eclipse development environment, show you how to create your first Android project, review and compile working Android code, and run your newly created Android application on the Android emulator as well as on a real Kindle Fire.
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- Getting Started with Android Application Programming for the Kindle Fire
- Sep 12, 2012
- Lauren Darcey and Shane Conder introduce the basics of Android and Eclipse and explain how to run and debug applications.
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- Getting Started with AV Foundation
- Nov 19, 2014
- Learning to use AV Foundation is the key to building the next generation of media applications for Mac OS X and iOS. This chapter from Learning AV Foundation: A Hands-on Guide to Mastering the AV Foundation Framework provides you with an introduction to the AV Foundation framework, where it fits into Apple's media environment and the capabilities it provides.
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- Getting Started with the Apple WatchKit
- Jan 22, 2015
- Buzz keeps growing around the Apple Watch, scheduled for release in early 2015. Will your apps be ready? Grab Apple's new WatchKit (released November 18) and speed-read Wei-Meng Lee's instructions on using these new tools to gear up your programming as the time winds down to arrival of the Watch.
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- Getting Started with Xamarin Forms
- Feb 4, 2015
- With the Xamarin.Forms API, a single user interface can work on three different platforms: iOS, Android, and Windows Phone - a huge savings in code writing! Wei-Meng Lee provides examples for working with Xamarin.Forms, showing the kinds of navigation your interfaces can use on the individual platforms.
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- Google Glass: A Developer's Paradise, Thoughts, and Experiences
- Oct 1, 2013
- Glass Explorer Mark Scheel summarizes the developer experience with the Google Glass product in August 2013. He reviews four Google example projects and a game that he was able to port to Glass using the GDK.
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- Google Nexus 7 Review - An Android Developer's Perspective
- Aug 6, 2012
- Shane Conder and Lauren Darcey explain how developers should be ready for the Nexus 7.
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- Graphing with ColdFusion
- Nov 20, 2001
- In this article, Eben Hewitt examines how you can create compelling graphs from your data using two new ColdFusion tags: <CFGRAPH> and <CFGRAPHDATA>.
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- Green-Screen Video Effects for iOS: Video Processing with OpenGL ES
- Sep 6, 2012
- Erik Buck describes how to perform real-time video processing without impacting performance. Green-screen effects are just one of the cool capabilities! Experiment with the provided demo program and learn how to push out your boundaries.
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- Hello, iOS SDK: Introducing the iOS Software Development Kit
- Nov 28, 2013
- This chapter details the first steps in learning to create applications for iOS: introducing the iOS Software Development Kit (SDK) and showing how to get the Xcode toolset installed on your Mac.
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- Hello, Windows 8! Building Your First Windows Store App
- Jan 17, 2013
- Learn how to build your first Windows Store App, including getting started with Visual Studio 2012, networking in WinJS, controls, binding and styling in Blend, navigation, and the Split App template.
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- How a Branded App Can Help Your Business
- Dec 28, 2011
- Jeffrey Hughes walks you through criteria to identify if there is a clear need for your app and if your app would be used over and over again.
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- How Best to Use Delegates and Notifications in Objective-C
- Jun 10, 2013
- The question of notifications versus delegates is a hotly debated topic in Objective-C, and often developers fall into one of the two camps. By reading this article, you will hopefully understand scenarios where each makes sense.
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- How to Boot an Android Emulator Image Using U-Boot
- Sep 17, 2015
- Roger Ye, author of Embedded Programming with Android: Bringing Up an Android System from Scratch, explains how to set up and use the popular U-Boot bootloader to boot an Android emulator image.
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- How to Create a Tip Calculator App in Android 6
- Jan 25, 2016
- This chapter from Android 6 for Programmers: An App-Driven Approach, 3rd Edition shows you how to create a Tip Calculator app that calculates and displays the tip and total for a restaurant bill amount. This chapter introduces GridLayout, EditText, SeekBar, Event Handling, NumberFormat, Customizing the App's Theme and Defining App Functionality with Java.
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- How to Handle Common Android UI Components
- Jun 5, 2013
- In this chapter, you will learn about common app components (splash screens and loading indicators, for example) and the best way to develop them.
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- HTML for Responsive Web Design
- Dec 17, 2014
- Jennifer Kyrnin teaches you the basics of HTML so that you can put together a decent website and make it responsive, in this chapter from Responsive Web Design in 24 Hours, Sams Teach Yourself.
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