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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

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  • Your Price: $25.59
  • List Price: $31.99
  • Estimated Release: Feb 17, 2017
  • Includes EPUB, MOBI, and PDF
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  • Copyright 2017
  • Dimensions: 7" x 9"
  • Pages: 288
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-464924-9
  • ISBN-13: 978-0-13-464924-5

For game developers and visualization specialists, VR is the next amazing frontier to conquer--and Unreal Engine 4 is the perfect platform to conquer it with. Authorized and reviewed by Epic Games, Unreal Engine(R) VR Cookbook is your comprehensive guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware.

World-renowned VR developer and instructor Mitch McCaffrey offers tested "recipes" for performing each common VR task and overcoming many complex development challenges. McCaffrey's recipes contain step-by-step instructions, while also empowering you with concise explanations of the underlying theory and math. You'll get immediate results, as you gain as much knowledge of the "big picture" as you desire.

McCaffrey covers everything from development terminology to best practices, and offers specific guidance for using Unreal Engine 4 VR with Oculus Rift, Vive, GearVR, AndroidVR, Steam, and other environments. He discusses both seated and standing VR, trace interactions, teleportation, UMG and 3D menus, inverse kinematics, motion control, comfort mode, VR optimization, and more. He also presents a full VR rollercoaster project, including expert techniques for avoiding motion sickness. If you want to master VR on Unreal Engine 4, this is the book you need.

Sample Content

Table of Contents


Part I: Getting Started

Chapter 1: Terminology and Best Practices

Chapter 2: HMD Setup

Chapter 3: Toolkit

Part II: Recipes

Chapter 4: Trace Interaction

Chapter 5: Teleportation

Chapter 6: UMG and 2D UI

Chapter 7: Character Inverse Kinematics

Chapter 8: Motion Controller Interaction

Chapter 9: VR Locomotion

Chapter 10: VR Optimization Techniques

Part III: Appendixes

Appendix A: VR Editor

Appendix B: Resources



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