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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

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Book

  • Your Price: $31.99
  • List Price: $39.99
  • Estimated Release: Feb 17, 2017

eBook (Watermarked)

  • Your Price: $25.59
  • List Price: $31.99
  • Estimated Release: Feb 17, 2017
  • Includes EPUB, MOBI, and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

About

Features

  • Step-by-step walkthroughs for building key functionality on Unreal-compatible VR hardware
  • Comprehensive coverage, from toolkits to teleportation
  • Includes a complete roller coaster simulator project, with guidance on avoiding motion sickness
  • For every game developer, from hobbyist and indie to high-end blockbuster team member

Description

  • Copyright 2017
  • Dimensions: 7" x 9"
  • Pages: 304
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-464917-6
  • ISBN-13: 978-0-13-464917-7

For game developers and visualization specialists, VR is the next amazing frontier to conquer -- and Unreal Engine 4 is the perfect platform to conquer it with. Authorized and reviewed by Epic Games, Unreal Engine VR Cookbook: Developing Virtual Reality with UE is your comprehensive guide to building stunning experiences on any Unreal 4-compatible VR hardware.

World-renowned VR developer and instructor Mitch McCaffrey offers tested "recipes" for performing each common VR task and overcoming many complex development challenges. McCaffrey's recipes contain step-by-step instructions, while also empowering you with concise explanations of the underlying theory and math. You'll get immediate results, as you gain as much knowledge of the "big picture" as you desire.

McCaffrey covers everything from development terminology to best practices, and offers specific guidance for using Unreal Engine 4 VR with Oculus Rift, Vive, GearVR, AndroidVR, Steam, and other environments. He discusses both seated and standing VR, trace interactions, teleportation, UMG and 3D menus, inverse kinematics, motion control, comfort mode, VR optimization, and more. He also presents a full VR rollercoaster project, including expert techniques for avoiding motion sickness. If you want to master VR on Unreal Engine 4, this is the book you need.

Sample Content

Table of Contents

1. Introduction
2. Terminology
3. Best Practices
4. HMD Setup
5. The Toolkit
6. Seated VR vs. Standing VR
7. Trace Interaction
8. Teleportation
9. UMG and 3D Menus
10. Character Inverse Kinematics
11. Motion Controller Interaction
12. Comfort Mode/Synthetic Movement
13. VR Rollercoaster
14. VR Optimization Techniques
Appendix A: The VR Editor
Appendix B: Resources

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