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In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project.
This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
1. Introduction to Unity
2. Game Objects
4. 2D Game Tools
5. 2D World Creation
6. Game 1
7. Models, Materials, and Textures
9. Lights and Cameras
10. Game 2
11. Scripting part 1
12. Scripting part 2
14. Game 3
15. User Interfaces
16. Particle Systems
19. Timeline Sequences
20. Game 4
22. Mobile Development
23. Polish and Deploy
24. Wrap Up