Start Here! Learn the Kinect API
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- Copyright 2012
- Dimensions: 7-3/8" x 9"
- Pages: 272
- Edition: 1st
- ISBN-10: 0-7356-6394-7
- ISBN-13: 978-0-7356-6394-7
Ready to learn Kinect programming? Start Here!
Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises.
Here’s where you start learning Kinect
- Build an application to display Kinect video on your PC
- Have Kinect take photographs when it detects movement
- Draw on a computer screen by moving your finger in the air
- Track your body gestures and use them to control a program
- Make a program that understands your speech and talks back to you
- Play a part in your own augmented reality game
- Create an "air piano" using Kinect with a MIDI device
Table of Contents
- Part I: Getting Started
- Chapter 1: An Introduction to Kinect
- Chapter 2: Getting Started with Kinect
- Chapter 3: Writing Software for Kinect
- Part II: Using the Kinect Sensor
- Chapter 4: Your First Kinect Application-Video Snapshots
- Chapter 5: Moving Pictures
- Chapter 6: Fun with the Depth Sensor
- Chapter 7: Fun with the Sound Sensor
- Part III: Creating Advanced User Interfaces
- Chapter 8: Body Tracking with Kinect
- Chapter 9: Voice Control with Kinect
- Chapter 10: Augmented Reality with Kinect
- Part VI: Kinect in the Real World
- Chapter 11: Real-World Control with Kinect
- Chapter 12: Taking Kinect Further
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