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Programming with the Kinect for Windows Software Development Kit

Programming with the Kinect for Windows Software Development Kit

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Description

  • Copyright 2013
  • Dimensions: 7-3/8" x 9"
  • Pages: 224
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-7356-6780-2
  • ISBN-13: 978-0-7356-6780-8

Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction.

  • This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking
  • Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect
  • Describes how to integrate 3D representation on top of a real scene
  • Provides expert insights and code samples to get you up and running

Sample Content

Table of Contents

  • Introduction
  • Kinect at a glance
    • Chapter 1: A bit of background
    • Chapter 2: Who's there?
  • Integrate Kinect in your application
    • Chapter 3: Displaying Kinect data
    • Chapter 4: Recording and playing a Kinect session
  • Postures and gestures
    • Chapter 5: Capturing the context
    • Chapter 6: Algorithmic gestures and postures
    • Chapter 7: Templated gestures and postures
    • Chapter 8: Using gestures and postures in an application
  • Creating a user interface for Kinect
    • Chapter 9: You are the mouse!
    • Chapter 10: Controls for Kinect
    • Chapter 11: Creating augmented reality with Kinect
  • About the Author

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