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Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL, Rough Cuts

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Description

  • Copyright 2011
  • Dimensions: 7" x 9"
  • Pages: 300
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-268508-6
  • ISBN-13: 978-0-13-268508-5

This is the Rough Cut version of the printed book.

Get Started Fast with HTML5 Online Game Programming!

HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!

Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.

About the Website

All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book.

Coverage includes

·          Understanding the HTML5 innovations that make it possible to create amazingly rich games

·          Setting up a state-of-the-art open source HTML5 game development environment

·          Using JavaScript to drive sophisticated interactions between users and games

·          Building basic games fast, with the prototype-based Simple Game Framework (SGF)

·          Generating movement and gameplay with the canvas tag and surface

·          Creating games with SVG vector graphics using the RaphaëlJS Javascript library

·          Using Three.js to build powerful WebGL 3D games with far less complexity

·          Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript

·          Building a complete multiplayer game server using Node.js and WebSockets

·          Planning and choosing tools for mobile game development with HTML5

·          Optimizing game performance with offline cache, minification, and other techniques

Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.

Sample Content

Table of Contents

Chapter 1 Introducing HTML5 1

Beyond Basic HTML 1

JavaScript 1

AJAX 2

Bridging the Divide 2

Google Gears 3

Chrome Frame 3

Getting Things Done with WebSockets and Web Workers 4

WebSockets 4

Web Workers 4

Application Cache 5

Database API 6

WebSQL API 6

IndexedDB API 7

Web Storage 7

Geolocation 8

Getting Users’ Attention with Notifications 10

Requesting Permission to Display Notifications 11

Creating Notifications 11

Interacting with Notifications 12

Media Elements 13

Controlling Media 13

Handling Unsupported Formats 14

HTML5 Drawing APIs 15

Canvas 15

SVG 16

WebGL 16

Conveying Information with Microdata 16

Chapter 2 Setting Up Your Development Environment 19

Development Tools 19

Installing Java 19

Installing the Eclipse IDE and Google Plugin 20

Google Web Toolkit 22

Web Server Tools and Options 23

Google App Engine 23

Opera Unite 23

Node.js and RingoJS 23

Browser Tools 24

Inside the Chrome Developer Tools 24

Chrome Extensions 25

Safari Developer Tools 26

Firebug 26

HTML5 Tools 27

ProcessingJS 27

Inkscape 27

SVG-edit 27

Raphaël 28

3D Modeling Tools 29

Blender 29

Chapter 3 Learning JavaScript 31

What Is JavaScript? 31

JavaScript’s Basic Types 31

Understanding Arithmetic Operators 32

Understanding JavaScript Functions 32

Functions as First-class Objects 33

Comparison Operators 34

Conditional Loops and Statements 35

Controlling Program Flow with Loops 36

Delayed Execution with setTimeout and setInterval 38

Creating Complex Objects with Inheritance and Polymorphism 38

Making Inheritance Easier with the Prototype Library 39

Learning JQuery 41

Manipulating the DOM with Selectors 42

JQuery Events 43

AJAX with JQuery 43

Cross-Site Scripting 44

JSON: The Other JavaScript Format 44

JavaScript Outside of the Browser 45

Mobile Platforms 45

JavaScript as an Intermediary Language 45

JavaScript on the Desktop 46

Server-Side JavaScript 48

Chapter 4 How Games Work 51

Designing

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