- Copyright 2011
- Dimensions: 7-3/8" x 9"
- Pages: 464
- Edition: 1st
-
Book
- ISBN-10: 0-7356-5157-4
- ISBN-13: 978-0-7356-5157-9
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!
- Learn XNA and C# fundamentals—and increase the challenge with each chapter
- Write code to create and control game behavior
- Build your game’s display—from graphics and text to lighting and 3-D effects
- Capture and cue sounds
- Process input from keyboards and gamepads
- Create features for one or multiple players
- Tweak existing games—and invent totally new ones
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Table of Contents
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- Acknowledgments
- Introduction
- Getting Started
- Chapter 1: Computers, C#, XNA, and You
- Chapter 2: Programs, Data, and Pretty Colors
- Chapter 3: Getting Player Input
- Images, Sound, and Text
- Chapter 4: Displaying Images
- Chapter 5: Writing Text
- Chapter 6: Creating a Multi-Player Game
- Chapter 7: Playing Sounds
- Chapter 8: Creating a Timer
- Chapter 9: Reading Text Input
- Writing Proper Games
- Chapter 10: Using C# Methods to Solve Problems
- Chapter 11: A Game as a C# Program
- Chapter 12: Games, Objects, and State
- Chapter 13: Making a Complete Game
- Chapter 14: Classes, Objects, and Games
- Chapter 15: Creating Game Components
- Chapter 16: Creating Multi-Player Networked Games
- Making Mobile Games for Windows Phone 7 with XNA
- Chapter 17: Motion-Sensitive Games
- Chapter 18: Exploring Touch Input
- Chapter 19: Mobile Game Development
- Answers to the Chapter Review Questions
- About the Author