Microsoft XNA Game Studio 4.0: Learn Programming Now!
- Your Price: $19.19
- List Price: $23.99
- Includes EPUB, MOBI, and PDF
About eBook Formats
This eBook includes the following formats, accessible from your Account page after purchase:
The open industry format known for its reflowable content and usability on supported mobile devices.
The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
The popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
- Copyright 2011
- Dimensions: 7-3/8" x 9"
- Pages: 464
- Edition: 1st
- ISBN-10: 0-7356-5156-6
- ISBN-13: 978-0-7356-5156-2
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!
- Learn XNA and C# fundamentals—and increase the challenge with each chapter
- Write code to create and control game behavior
- Build your game’s display—from graphics and text to lighting and 3-D effects
- Capture and cue sounds
- Process input from keyboards and gamepads
- Create features for one or multiple players
- Tweak existing games—and invent totally new ones
Table of Contents
- Getting Started
- Chapter 1: Computers, C#, XNA, and You
- Chapter 2: Programs, Data, and Pretty Colors
- Chapter 3: Getting Player Input
- Images, Sound, and Text
- Chapter 4: Displaying Images
- Chapter 5: Writing Text
- Chapter 6: Creating a Multi-Player Game
- Chapter 7: Playing Sounds
- Chapter 8: Creating a Timer
- Chapter 9: Reading Text Input
- Writing Proper Games
- Chapter 10: Using C# Methods to Solve Problems
- Chapter 11: A Game as a C# Program
- Chapter 12: Games, Objects, and State
- Chapter 13: Making a Complete Game
- Chapter 14: Classes, Objects, and Games
- Chapter 15: Creating Game Components
- Chapter 16: Creating Multi-Player Networked Games
- Making Mobile Games for Windows Phone 7 with XNA
- Chapter 17: Motion-Sensitive Games
- Chapter 18: Exploring Touch Input
- Chapter 19: Mobile Game Development
- Answers to the Chapter Review Questions
- About the Author
Unlimited one-month access with your purchase