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Learning to Build iOS Apps with Swift: A Hands-On Guide to Swift App Development

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Learning to Build iOS Apps with Swift: A Hands-On Guide to Swift App Development


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  • Covers view controllers, UI controls, storyboarding, interactivity, navigation, collection views, data access/storage, scroll and touch events, drawing, SpriteKit, deployment, and more
  • Includes practical tutorials on building a wide spectrum of apps, plus bonus online how-tos with deeper coverage of Apple frameworks
  • By Randy Scovil, one of the world's most experienced and respected iOS instructors


  • Copyright 2017
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-412056-6
  • ISBN-13: 978-0-13-412056-0

This hands-on guide to iOS development with Swift is designed to support programmers with all levels of experience, including those moving from Objective-C or other platforms, and those learning to program for the first time.

Whatever your experience, you'll learn hands-on, step-by-step, as you build a wide variety of practical iOS apps. If you're a beginner, modular chapter sidebars concisely introduce all the core programming concepts you'll need. If you're more experienced, these sections offer a helpful review, often including helpful comparisons with Objective-C and other languages — and they're designed to be easily "skippable" if you don't need them. You'll start by working on smaller "proof-of-concepts" apps in the earlier chapters of the book before moving on to working on a more extensive project in later chapters.  

iOS programming instructor Randy Scovil guides you through:

  • Understanding Swift and its advantages
  • Setting up your development environment, and getting started quickly
  • Using Swift's "Playgrounds" to get instant feedback on your code
  • Working with View Controllers, the MVC pattern, basic and advanced UI Controls, and Storyboards
  • Incorporating interactivity into your app
  • Using navigation and tab bar controllers
  • Mastering Table and Collection Views, from the basics to advanced techniques
  • Getting data via web services, and storing it on a device or in the cloud via CloudKit
  • Implementing Scroll and Touch events
  • Getting started with custom drawing and SpriteKit game development
  • Deploying your app to test devices and to Apple's App Store

Throughout, Scovil draws on his experience teaching iOS developers at all levels of experience. He anticipates and answers your most common questions, and guides you up the learning curve while consistently keeping you engaged with interesting and achievable tasks. The result: a powerful "success cycle" in which your growing skills reinforce your confidence and accelerate your progress. It's the "Swiftest" way to master Swift!

Sample Content

Table of Contents

1. Getting Started
2. Introducing Swift and Playgrounds
3. View Controllers, UI Controls, and Storyboards
4. Making Your App Interactive
5. Using More Advanced UIControls
6. Navigation Controllers and Tab Bar Controllers
7. Table Views, Part I: The Basics
8. Table Views II: Advanced Topics
9. Collection Views
10. Getting Data via Web Services
11. Storing Data on Your Device
12. Storing Data in the Cloud
13. Scroll and Touch Events
14. Getting Starting with Custom Drawing
15. An Introduction to Game Development with SpriteKit
16. Deploying Your App to Test Devices and the App Store


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