Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET
Product Author Bios
Michael Bluestein has been working with MonoTouch since the first private beta release and is an active member of the MonoTouch community. His applications are among the first using MonoTouch to be published in Apple’s App Store. A former Principal Software Engineer at Dassault Systèmes Solidworks Corporation, he has developed software professionally since the early 90s. His blog on various development topics, including MonoTouch, can be found at mikebluestein.wordpress.com.
Develop State-of-the-Art iPhone/iPad Apps with MonoTouch and .NET!
Are you an experienced C#/.NET developer who wants to reach the huge iPhone/iPad market? Now, you can create great iOS apps without first mastering Objective-C and Apple’s development toolset. With MonoTouch, you can leverage the skills you already have to create powerful apps that can be sold in Apple’s App Store or deployed throughout your organization. In Learning MonoTouch, Michael Bluestein helps you get started with MonoTouch fast and make the most of its remarkably robust capabilities.
The book first walks you through setting up your MonoTouch development environment, explaining how MonoTouch abstracts the iOS SDK to permit development against native iOS classes from C#. Through simple examples, you’ll start building working apps, establishing a firm foundation for more advanced coding. One step at a time, you’ll master increasingly sophisticated cases through practical examples. Bluestein even shows you how to leverage powerful .NET tools in your iOS apps, including LINQ.
• Applying common iOS development patterns and techniques in C#
• Using MonoTouch to handle memory management and garbage collection
• Structuring MonoTouch apps for the MVC design pattern
• Making the most of iOS user interface classes
• Leveraging the address book, camera access, email, and iOS media features
• Customizing tables and navigation for richer experiences and better performance
• Accessing the iOS Core Graphics and Core Animation subsystems
• Building iOS location-based applications with Core Location and MapKit
• Consuming web services from MonoTouch
• Integrating iOS and .NET networking capabilities
• Saving data with the ADO.NET provider to SQLite, .NET serialization, and NSUserDefaults
All code samples are available for download at github.com/mikebluestein.
2 of 2 people found the following review helpful
Solid book for learning MonoTouch,
This review is from: Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET (Paperback)I have been developing with MonoTouch for about a year and have looked through a lot of material on using it to make effective apps for the iPhone. One of the issues that are now being corrected is access to good learning resources on the MonoTouch tool and how it can be used. There are a few gotcha's using MonoTouch that you find out normally through a collection of web sites, code samples and the like and it is difficult to find them in one place.
Learning MonoTouch does a good job of collecting a lot of this knowledge together. Even after a year of MonoTouch and ten years of C#, there were good things that I found in the book that made a good difference to the stability of the app.
Michael does a good job of describing how to use the tools and explain how the C# interfaces with the Cocoa libraries on iOS effectively and some of the problems you come across and how to correct them. The tip about the NSAutoReleasePool with threads was some very welcome... Read more
4 of 5 people found the following review helpful
Code formatting on kindle is unreadable,
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This review is from: Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET (Kindle Edition)Picked up this book based on the all 5-star reviews. Sadly the code formatting on the kindle is horrible, especially the objective-c examples.
1 of 1 people found the following review helpful
Good book with good and detailed code samples,
This review is from: Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET (Paperback)We are working on a number of Monotouch projects and one thing I should say is that finding a good book describing monotouch framework is pretty hard thing.
In first chapters you will find Monotouch basics and tools and instruments you will need to use it. Next goes basic classes and iOS ideas that you will need.
One thing to note is that there are very detailed source samples and step by step instructions which help newcomers a lot. Every sample covers some real work task, so this book could be also considered as a cookbook for monotouch projects.
It would be better if Michael would add some information about using new XCode version 4 along with new Monodevelope 2.8. Right now this book covers only previous versions of this instruments.
But in general it's a pretty good tutorial I would recommend everyone who wants to start using C# on iOS.
› See all 11 customer reviews...
Online Sample Chapter
Table of Contents
The Audience for This Book xiii
About the Sample Code xiv
About the Author xvi
How This Book Is Organized 1
Chapter 1: Hello MonoTouch 1
Chapter 2: iOS SDK via MonoTouch 2
Chapter 3: Views and View Controllers 2
Chapter 4: Common iOS Classes 2
Chapter 5: Tables and Navigation 2
Chapter 6: Graphics and Animation 2
Chapter 7: Core Location 3
Chapter 8: MapKit 3
Chapter 9: Connecting to Web Services 3
Chapter 10: Networking 3
Chapter 11: Saving Application Data 3
Chapter 12: iPad Development 3
Chapter 1 Hello MonoTouch 5
Setting Up Your Environment 5
Installing the iOS SDK and Apple Developer Tools 5
Installing MonoTouch 10
Creating a MonoTouch Application 14
Creating the User Interface 14
Adding Outlets 16
Developing on the Device 24
Provisioning for Development 24
Using the MonoTouch Debugger 29
Chapter 2 iOS SDK via MonoTouch 33
iOS SDK Overview 33
Objective-C Versus MonoTouch By Example 35
Getting the App Started from Xcode 36
Implementing the Same Functionality with MonoTouch 41
Comparing the AppDelegate Implementations 43
Implementing UIActionSheet via Xcode 46
Implementing UIActionSheet in MonoTouch 48
How MonoTouch Works 52
Memory Management 54
Chapter 3 Views and View Controllers 57
Structuring a MonoTouch Application to MVC 57
Working with Views and Controllers in Interface Builder 59
Adding Functionality to a View Controller and Its View 67
Working with Multiple Views and Controllers 71
Implementing a Custom UIView 75
Chapter 4 Common iOS Classes 81
User Interface Views and Controls 81
UIPageControl and UIScrollView 89
Device Capabilities 103
MPMediaPickerController and MPMusicPlayerController 105
Address Book 108
Chapter 5 Tables and Navigation 117
Introduction to UITableView and UITableViewController 117
What Are Tables Used For? 117
Displaying Data in a UITableView 119
UITableViewCell Parts and Styles 125
Using Tables and Navigation 128
Additional UITableView Customizations 144
Customizing Tables Further with Custom Cells 144
Adding Multiple Sections 148
Chapter 6 Graphics and Animation 157
Core Graphics 157
Core Graphics Fundamentals 157
Drawing Images 165
Drawing PDFs 170
UIView Animation 181
Core Animation 185
Chapter 7 Core Location 195
Introducing Core Location 195
Standard Location Service 197
Retrieving Heading Updates 207
Significant Location Changes 209
Region Monitoring 211
Background Location 214
Chapter 8 MapKit 217
Introducing MapKit 217
Adding Annotations 224
Map Overlays 233
Chapter 9 Connecting to Web Services 241
Connecting to REST-based Web Services 241
Connecting over HTTP 241
Parsing XML Results 244
Parsing JSON Results 247
Consuming SOAP-based Web Services 248
Using a .NET 2.0 Client Proxy 248
WCF under MonoTouch 250
Using CocoaTouch HTTP Classes 251
Using NSUrlConnection and Friends 252
Chapter 10 Networking 255
GameKit Networking 255
Core GameKit Networking Classes 255
Using GKPeerPickerController 264
GameKit Voice Chat 268
Chapter 11 Saving Application Data 283
The Notes Sample Application 283
Settings Bundle and NSUserDefaults 297
Chapter 12 iPad Development 307
Porting to iPad 307
iPhone Applications with Pixel Doubling 307
Universal Applications 308
Designing for the iPad 311
Download the sample pages (includes Chapter 4 and Index)
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