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Java Puzzlers: Traps, Pitfalls, and Corner Cases

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Java Puzzlers: Traps, Pitfalls, and Corner Cases

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About

Features

The author of the classic best practices guide Effective Java now teaches programmers the flipside...how to avoid worst practices!

° Gives an honest assessment of the Java programming language

° Highly enjoyable read that gives any programmer the power to be smarter than the programmer next to them

° Puzzles are challenging and fun, but VERY practical and effective for teaching how to avoid problematic program behavior

Description

  • Copyright 2005
  • Dimensions: 7-3/8x9-1/4
  • Pages: 312
  • Edition: 1st
  • Book
  • ISBN-10: 0-321-33678-X
  • ISBN-13: 978-0-321-33678-1

"Every programming language has its quirks. This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles."

--Guy Steele, Sun Fellow and coauthor of The Java™ Language Specification

"I laughed, I cried, I threw up (my hands in admiration)."

--Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert Group

How well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you!

In the tradition of Effective Java™, Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Java™ Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging.

Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference.

Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers.



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Sample Content

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Table of Contents

Preface xi

Chapter 1: Introduction 1

Chapter 2: Expressive Puzzlers 5

Puzzle 1: Oddity 5

Puzzle 2: Time for a Change 7

Puzzle 3: Long Division 9

Puzzle 4: It's Elementary 11

Puzzle 5: The Joy of Hex 13

Puzzle 6: Multicast 15

Puzzle 7: Swap Meat 17

Puzzle 8: Dos Equis 19

Puzzle 9: Tweedledum 21

Puzzle 10: Tweedledee 23

Chapter 3: Puzzlers with Character 25

Puzzle 11: The Last Laugh 25

Puzzle 12: ABC 27

Puzzle 13: Animal Farm 29

Puzzle 14: Escape Rout 31

Puzzle 15: Hello Whirled 33

Puzzle 16: Line Printer 35

Puzzle 17: Huh? 37

Puzzle 18: String Cheese 39

Puzzle 19: Classy Fire 41

Puzzle 20: What's My Class? 43

Puzzle 21: What's My Class, Take 2 45

Puzzle 22: Dupe of URL 47

Puzzle 23: No Pain, No Gain 49

Chapter 4: Loopy Puzzlers 53

Puzzle 24: A Big Delight in Every Byte 53

Puzzle 25: Inclement Increment 55

Puzzle 26: In the Loop 57

Puzzle 27: Shifty i's 59

Puzzle 28: Looper 61

Puzzle 29: Bride of Looper 63

Puzzle 30: Son of Looper 65

Puzzle 31: Ghost of Looper 67

Puzzle 32: Curse of Looper 69

Puzzle 33: Looper Meets the Wolfman 71

Puzzle 34: Down for the Count 73

Puzzle 35: Minute by Minute 75

Chapter 5: Exceptional Puzzlers 77

Puzzle 36: Indecision 77

Puzzle 37: Exceptionally Arcane 79

Puzzle 38: The Unwelcome Guest 81

Puzzle 39: Hello, Goodbye 83

Puzzle 40: The Reluctant Constructor 85

Puzzle 41: Field and Stream 87

Puzzle 42: Thrown for a Loop 89

Puzzle 43: Exceptionally Unsafe 93

Puzzle 44: Cutting Class 97

Puzzle 45: Exhausting Workout 101

Chapter 6: Classy Puzzlers 105

Puzzle 46: The Case of the Confusing Constructor 105

Puzzle 47: Well, Dog My Cats! 107

Puzzle 48: All I Get Is Static 109

Puzzle 49: Larger Than Life 111

Puzzle 50: Not Your Type 113

Puzzle 51: What's the Point? 115

Puzzle 52: Sum Fun 119

Puzzle 53: Do Your Thing 123

Puzzle 54: Null and Void 125

Puzzle 55: Creationism 127

Chapter 7: Library Puzzlers 131

Puzzle 56: Big Problem 131

Puzzle 57: What's in a Name? 133

Puzzle 58: Making a Hash of It 137

Puzzle 59: What's the Difference? 139

Puzzle 60: One-Liners 141

Puzzle 61: The Dating Game 143

Puzzle 62: The Name Game 145

Puzzle 63: More of the Same 147

Puzzle 64: The Mod Squad 149

Puzzle 65: A Strange Saga of a Suspicious Sort 152

Chapter 8: Classier Puzzlers 157

Puzzle 66: A Private Matter 157

Puzzle 67: All Strung Out 161

Puzzle 68: Shades of Gray 163

Puzzle 69: Fade to Black 165

Puzzle 70: Package Deal 167

Puzzle 71: Import Duty 169

Puzzle 72: Final Jeopardy 171

Puzzle 73: Your Privates Are Showing 173

Puzzle 74: Identity Crisis 175

Puzzle 75: Heads or Tails? 177

Chapter 9: More Library Puzzlers 183

Puzzle 76: Ping Pong 183

Puzzle 77: The Lock Mess Monster 185

Puzzle 78: Reflection Infection 189

Puzzle 79: It's a Dog's Life 193

Puzzle 80: Further Reflection 195

Puzzle 81: Charred Beyond Recognition 197

Puzzle 82: Beer Blast 199

Puzzle 83: Dyslexic Monotheism 201

Puzzle 84: Rudely Interrupted 203

Puzzle 85: Lazy Initialization 205

Chapter 10: Advanced Puzzlers 209

Puzzle 86: Poison-Paren Litter 209

Puzzle 87: Strained Relations 211

Puzzle 88: Raw Deal 213

Puzzle 89: Generic Drugs 217

Puzzle 90: It's Absurd, It's a Pain, It's Superclass! 221

Puzzle 91: Serial Killer 224

Puzzle 92: Twisted Pair 229

Puzzle 93: Class Warfare 231

Puzzle 94: Lost in the Shuffle 233

Puzzle 95: Just Desserts 237

Appendix A Catalog of Traps and Pitfalls 239

Appendix B Notes on the Illusions 259

References 265

Index 271

Preface

Untitled Document Like many books, this one had a long gestation period. We've collected Java puzzles for as long as we've worked with the platform: since mid-1996, in case you're curious. In early 2001, we came up with the idea of doing a talk consisting entirely of Java puzzles. We pitched the idea to Larry Jacobs, then at Oracle, and he bought it hook, line, and sinker.

We gave the first "Java Puzzlers" talk at the Oracle Open World conference in San Francisco in November 2001. To add a bit of pizazz, we introduced ourselves as "Click and Hack, the Type-it Brothers" and stole a bunch of jokes from Tom and Ray Magliozzi of Car Talk fame. The presentation was voted best-in-show, and probably would have been even if we hadn't voted for ourselves. We knew we were on to something.

Dressed in spiffy blue mechanic's overalls emblazoned with the "cup and steam" Java logo, we recycled the Oracle talk at JavaOne 2002 to rave reviews--at least from our friends. In the years that followed, we came up with three more "Java Puzzlers" talks and presented them at countless conferences, corporations, and colleges in cities around the globe, from Oslo to Tokyo. The talks were almost universally well liked, and we got very little fruit thrown at us. In the March 2003 issue of Linux Magazine, we published an article consisting entirely of Java puzzles and received almost no hate mail. This book contains nearly all the puzzles from our talks and articles and many, many more.

Although this book draws attention to the traps and pitfalls of the Java platform, we do not mean to denigrate it in any way. It is because we love the Java platform that we've devoted nearly a decade of our professional lives to it. Every platform with enough power to do real work has some problems, and Java has far fewer than most. The better you understand the problems, the less likely you are to get hurt by them, and that's where this book comes in.

Most of the puzzles in the book focus on short programs that appear to do one thing but actually do something else. That's why we've chosen to decorate the book with optical illusions--drawings that appear to be one thing but are actually another. Also, you can stare at them while you're trying to figure out what in the world the programs do.

Above all, we wanted this book to be fun. We sincerely hope that you enjoy solving the puzzles as much as we enjoyed writing them and that you learn as much from them as we did.

And by all means, send us your puzzlers! If you have a puzzle that you think belongs in a future edition of this book, write it on the back of a $20 bill and send it to us, or e-mail it to puzzlers@javapuzzlers.com. If we use your puzzle, we'll give you credit.

Last but not least, don't code like my brother.

Josh Bloch
Neal Gafter
San Jose, California
May 2005

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