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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

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  • List Price: $63.99
  • Estimated Release: Aug 22, 2017
  • Includes EPUB, MOBI, and PDF
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  • Copyright 2018
  • Dimensions: 7" x 9"
  • Pages: 944
  • Edition: 2nd
  • eBook (Watermarked)
  • ISBN-10: 0-13-465992-9
  • ISBN-13: 978-0-13-465992-3

Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

Sample Content

Table of Contents

P1 Game Design and Paper Prototyping
0 Introduction
1 Thinking Like a Designer
2 Game Analysis Lexicons
3 The Layered Tetrad
4 Acting Like a Designer
5 Design Goals
6 The Inscribed Layer
7 The Dynamic Layer
8 The Cultural Layer
9 Paper Prototyping and Iteration
10 Playtesting and Usability Testing
11 Math & Game Balance
12 Puzzle Design
13 Guiding the Player
14 The Digital Game Industry
15 The Agile Development Prototyping Mentality
P2 Digital Prototyping
16 Thinking in Digital Systems
17 Introducing our Development Environment: Unity
18 Introducing our Language: C#
19 Your First Program: Hello World
20 Debugging
21 Variables and Components
22 Boolean Operations and Conditionals
23 Loops
24 Lists and Arrays
25 Functions and Parameters
26 Classes
27 Object-Oriented Thinking
P3 Game Prototype Examples and Tutorials
28 Prototype 1: Apple Picker
29 Prototype 2: Mission Demolition
30 Prototype 3: Space SHMUP
31 Prototype 4: Prospector Solitaire
32 Prototype 5: Bartok
33 Prototype 6: Word Game
34 Prototype 7: QuickSnap
35 Prototype 8: Omega Mage
P4 Appendices
36 Standard Project Setup Procedure
37 Useful Concepts Reference
38 Online References


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