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The play-focused, step-by-step guide to creating great game designs
This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
Download the sample pages (includes Chapter 6 and Index)
Part I Concepts
1 Games, Design and Play
2 Basic Game Design Tools
3 The Kinds of Play
4 The Player Experience
Part II Process
5 The Iterative Game Design Process
6 Design Values
7 Game Design Documentation
8 Collaboration and Teamwork
Part III Practice
9 Conceptualizing Your Game
10 Prototyping Your Game
11 Playtesting Your Game
12 Evaluating Your Game
13 Moving from Design to Production