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Dive Into iOS6: An App-Driven Approach

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Dive Into iOS6: An App-Driven Approach

eBook (Watermarked)

  • Your Price: $14.39
  • List Price: $17.99
  • Includes EPUB, MOBI, and PDF
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  • Copyright 2013
  • Dimensions: 7" x 9-1/8"
  • Pages: 211
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-336569-7
  • ISBN-13: 978-0-13-336569-6

The programmer’s quick-start guide to iOS app development using iOS SDK 6, Cocoa Touch®, Xcode® 4.5 and the latest Objective-C® version and idioms!

Dive into iOS 6 programming with this brief introduction for new iOS developers! This five-chapter e-book gets you started developing great iPhone and iPad apps quickly and publishing them on Apple’s App Store. It’s ideal for people familiar with object-oriented programming in Java, C++, C# or Objective-C (an Objective-C background is not required). The three programming chapters include a simple visual programming app and two code-based apps presented using the Deitels’ signature app-driven approach—each technology is discussed in the context of a fully developed iOS app, complete with syntax coloring, code walkthroughs and sample outputs.

Topics covered in this e-book include:

iOS® App Development
• iOS 6, Xcode 4.5, Interface Builder, Objective-C, Cocoa Touch®, iOS Simulator
• Storyboarding, Segues, Auto Layout, Accessibility, Internationalization
• Application Templates, Universal Apps
• Social Framework, iCloud Key-Value Storage, Automatic Reference Counting (ARC), Collections, iOS Defaults System
• GUI, Views, View Controllers, Outlets, Actions, Event Handling

Fully Developed Apps
• Welcome, Tip Calculator, Favorite Twitter® Searches

App Business Issues
• iOS Developer Program, App Store, Submitting Apps, iTunes Connect
• What Makes a Great App
• Monetization, Pricing (Free vs. Fee), In-App Purchase, , Selling Virtual Goods
• Marketing, iAd Network, Advertising

Sample Content

Sample Pages

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Table of Contents


Chapter 1: Introduction to iOS App Development
Introduction to iOS and iOS 6, Cocoa® Touch Frameworks, Xcode® Integrated Development Environment, the iOS
Simulator, the Objective-C Programming Language and Object Technology; Downloading Apps from the App Store;
Test-Driving the SpotOn Game App in the iPhone and iPad Simulators

Chapter 2: App Store and App Business Issues
Setting up an iOS Developer Program Profile; the iOS Human Interface Guidelines; Characteristics of Great Apps;
App Store Submission and Ad Hoc distribution; Pricing, Monetization, In-App Purchase of Virtual Goods and the iAd
Network; Marketing and Advertising

Chapter 3: Welcome App
Dive-Into® Xcode: Cocoa Touch, Interface Builder, Storyboarding and Auto Layout; Universal Apps; Accessibility;

Chapter 4: Tip Calculator App
Introducing Objective-C, Text Fields, Sliders, Outlets, Actions, Event Handling, Representing Monetary Values,
Locale-Based Numeric Formatting and Automatic Reference Counting (ARC)

Chapter 5: Favorite Twitter® Searches App
Social Framework Sharing, iCloud Key—Value Storage, Collections, Buttons, Scroll Views, Web Views, Alert Dialogs
and Storyboard Segues


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