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Core Java Volume I--Fundamentals, 9th Edition

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Core Java Volume I--Fundamentals, 9th Edition

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Description

  • Copyright 2013
  • Edition: 9th
  • eBook (Watermarked)
  • ISBN-10: 0-13-337793-8
  • ISBN-13: 978-0-13-337793-4

Fully updated to reflect Java SE 7 language changes, Core Java™, Volume I—Fundamentals, Ninth Edition, is the definitive guide to the Java platform.

Designed for serious programmers, this reliable, unbiased, no-nonsense tutorial illuminates key Java language and library features with thoroughly tested code examples. As in previous editions, all code is easy to understand, reflects modern best practices, and is specifically designed to help jumpstart your projects.

Volume I quickly brings you up-to-speed on Java SE 7 core language enhancements, including the diamond operator, improved resource handling, and catching of multiple exceptions. All of the code examples have been updated to reflect these enhancements, and complete descriptions of new SE 7 features are integrated with insightful explanations of fundamental Java concepts. You’ll learn all you need to be productive with 

  • The Java programming environment
  • Objects, classes, and inheritance
  • Interfaces and inner classes
  • Reflection and proxies
  • Graphics programming
  • Event handling and the event listener model
  • Swing-based user interface components
  • Application and applet deployment
  • Exceptions, logging, assertions, and debugging
  • Generic programming
  • Collections
  • Concurrency, and more

For detailed coverage of advanced features, including the new API for file input/output and enhancements to the concurrency utilities, look for Core Java™, Volume II—Advanced Features, Ninth Edition (ISBN-13: 978-0-13-708160-8).

Sample Content

Table of Contents

Preface xix

Acknowledgments xxv

 

Chapter 1: An Introduction to Java 1

1.1 Java As a Programming Platform 1

1.2 The Java “White Paper” Buzzwords 2

1.3 Java Applets and the Internet 9

1.4 A Short History of Java 10

1.5 Common Misconceptions about Java 13

Chapter 2: The Java Programming Environment 17

2.1 Installing the Java Development Kit 18

2.2 Choosing a Development Environment 24

2.3 Using the Command-Line Tools 25

2.4 Using an Integrated Development Environment 28

2.5 Running a Graphical Application 33

2.6 Building and Running Applets 36

Chapter 3: Fundamental Programming Structures in Java 41

3.1 A Simple Java Program 42

3.2 Comments 45

3.3 Data Types 46

3.4 Variables 52

3.5 Operators 55

3.6 Strings 64

3.7 Input and Output 76

3.8 Control Flow 86

3.9 Big Numbers 105

3.10 Arrays 107

Chapter 4: Objects and Classes 125

4.1 Introduction to Object-Oriented Programming 126

4.2 Using Predefined Classes 132

4.3 Defining Your Own Classes 145

4.4 Static Fields and Methods 157

4.5 Method Parameters 164

4.6 Object Construction 171

4.7 Packages 182

4.8 The Class Path 190

4.9 Documentation Comments 193

4.10 Class Design Hints 199

Chapter 5: Inheritance 203

5.1 Classes, Superclasses, and Subclasses 204

5.2 Object: The Cosmic Superclass 228

5.3 Generic Array Lists 243

5.4 Object Wrappers and Autoboxing 251

5.5 Methods with a Variable Number of Parameters 254

5.6 Enumeration Classes 256

5.7 Reflection 258

5.8 Design Hints for Inheritance 282

Chapter 6: Interfaces and Inner Classes 285

6.1 Interfaces 286

6.2 Object Cloning 295

6.3 Interfaces and Callbacks 302

6.4 Inner Classes 305

6.5 Proxies 326

Chapter 7: Graphics Programming 333

7.1 Introducing Swing 334

7.2 Creating a Frame 339

7.3 Positioning a Frame 342

7.4 Displaying Information in a Component 350

7.5 Working with 2D Shapes 356

7.6 Using Color 365

7.7 Using Special Fonts for Text 369

7.8 Displaying Images 378

Chapter 8: Event Handling 383

8.1 Basics of Event Handling 383

8.2 Actions 403

8.3 Mouse Events 411

8.4 The AWT Event Hierarchy 419

Chapter 9: User Interface Components with Swing 425

9.1 Swing and the Model-View-Controller Design Pattern 426

9.2 Introduction to Layout Management 433

9.3 Text Input 443

9.4 Choice Components 452

9.5 Menus 473

9.6 Sophisticated Layout Management 492

9.7 Dialog Boxes 522

Chapter 10: Deploying Applications and Applets 565

10.1 JAR Files 566

10.2 Java Web Start 574

10.3 Applets 591

10.4 Storage of Application Preferences 610

Chapter 11: Exceptions, Assertions, Logging, and Debugging 625

11.1 Dealing with Errors 626

11.2 Catching Exceptions 635

11.3 Tips for Using Exceptions 649

11.4 Using Assertions 653

11.5 Logging 657

11.6 Debugging Tips 677

11.7 Tips for Troubleshooting GUI Programs 682

11.8 Using a Debugger 690

Chapter 12: Generic Programming 697

12.1 Why Generic Programming? 698

12.2 Defining a Simple Generic Class 700

12.3 Generic Methods 702

12.4 Bounds for Type Variables 704

12.5 Generic Code and the Virtual Machine 706

12.6 Restrictions and Limitations 712

12.7 Inheritance Rules for Generic Types 721

12.8 Wildcard Types 723

12.9 Reflection and Generics 731

Chapter 13: Collections 741

13.1 Collection Interfaces 741

13.2 Concrete Collections 751

13.3 The Collections Framework 787

13.4 Algorithms 801

13.5 Legacy Collections 810

Chapter 14: Multithreading 819

14.1 What Are Threads? 820

14.2 Interrupting Threads 833

14.3 Thread States 836

14.4 Thread Properties 839

14.5 Synchronization 843

14.6 Blocking Queues 877

14.7 Thread-Safe Collections 886

14.8 Callables and Futures 890

14.9 Executors 895

14.10 Synchronizers 905

14.11 Threads and Swing 909

Appendix: Java Keywords 925

 

Index 929

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