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Clean Architecture: A Craftsman's Guide to Software Structure and Design

Clean Architecture: A Craftsman's Guide to Software Structure and Design

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  • Estimated Release: Sep 22, 2017
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  • Copyright 2018
  • Dimensions: 7" x 9-1/8"
  • Pages: 432
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-449431-8
  • ISBN-13: 978-0-13-449431-9

Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design.

As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like:

  • What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps?
  • What are the core principles of software architecture?
  • What is the role of the architect, and what is he/she really trying to achieve?
  • What are the core principles of software design?
  • How do designs and architectures go wrong, and what can you do about it?
  • What are the disciplines and practices of professional architects and designers?

Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager -- and for any programmer who aspires to these roles or is impacted by their work.

Sample Content

Table of Contents




About the Author

Part I: Introduction

Chapter 1: What Is Design and Architecture?

Chapter 2: A Tale of Two Values

Part II: Starting with the Bricks: Programming Paradigms

Chapter 3: Paradigm Overview

Chapter 4: Structured Programming

Chapter 5: Object-Oriented Programming

Chapter 6: Functional Programming

Part III: Design Principles

Chapter 7: SRP—The Single Responsibility Principle

Chapter 8: OCP—The Open-Closed Principle

Chapter 9: LSP—The Liskov Substitution Principle

Chapter 10: ISP—The Interface Segregation Principle

Chapter 11: DIP—The Dependency Inversion Principle

Part IV: Component Principles

Chapter 12: Components

Chapter 13: Component Cohesion

Chapter 14: Component Coupling

Part V: Architecture

Chapter 15: What Is Architecture?

Chapter 16: Independence

Chapter 17: Boundaries: Drawing Lines

Chapter 18: Boundary Anatomy

Chapter 19: Policy and Level

Chapter 20: Business Rules

Chapter 21: Screaming Architecture

Chapter 22: The Clean Architecture

Chapter 23: Presenters and Humble Objects

Chapter 24: Partial Boundaries

Chapter 25: Layers and Boundaries

Chapter 26: The Main Component

Chapter 27: Services: Great and Small

Chapter 28: The Test Boundary

Chapter 29: Clean Embedded Architecture

Chapter 30: The Database Is a Detail

Part VI: Details

Chapter 31: The Web Is a Detail

Chapter 32: Frameworks Are Details

Chapter 33: Case Study: Video Sales

Chapter 34: The Missing Chapter

Part VII: Appendix

Appendix: Architecture Archaeology




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