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Adobe Dimension Classroom in a Book (2020 release)

Adobe Dimension Classroom in a Book (2020 release)

eBook (Watermarked)

  • Your Price: $38.39
  • List Price: $47.99
  • Estimated Release: Jan 21, 2020
  • Includes EPUB, MOBI, and PDF
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Description

  • Copyright 2020
  • Dimensions: 7-3/8" x 9-1/8"
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-658400-4
  • ISBN-13: 978-0-13-658400-1

Adobe Dimension empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Cloud subscription, it's already included. Adobe Dimension Classroom in a Book (2020 release) offers complete hands-on training in 14 lessons that help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe design consultant and educator Keith Gilbert covers all you need to know about building scenes, applying and editing surface materials, customizing lighting, rendering, and much more -- even if you've never worked with 3D tools before! The online companion files include all the necessary assets for students to complete the projects featured in each chapter as well as eBook updates when Adobe releases new features for Creative Cloud customers. And all buyers of the book get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and interactive multiple-choice quizzes. 

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Table of Contents

Previous edition's Table of Contents: 
Getting Started1 Introducing Adobe Dimension2 Exploring Design Mode3 Changing Your View of The Scene: Working with The Camera4 Exploring Render Mode5 Finding 3D Models and Using CC Libraries6 Working with Materials7 Creating Materials with Adobe Capture CC8 Selecting Objects and Surfaces9 Applying Graphics to Models10 Working with Backgrounds11 Working with Lights12 Pushing the Limits: Model- And Scene-Building Techniques13 Post-Processing with Adobe Photoshop CC

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