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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:
“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”
“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”
—Andy van Dam
“Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.”
As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.
Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.
To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
I. FOUNDATIONS OF 3D USER INTERFACES.
1. Introduction to 3D User Interfaces.
What Are 3D User Interfaces?
Why 3D User Interfaces?
2. 3D User Interfaces: History and Roadmap.
History of 3D UIs.
Roadmap to 3D UIs.
Scope of This Book.
II. Hardware Technologies for 3D User Interfaces.
3. 3D User Interface Output Hardware.
Design Guidelines: Choosing Output Devices for 3D User Interfaces.
4. 3D User Interface Input Hardware.
Desktop Input Devices.
Special-Purpose Input Devices.
Direct Human Input.
Home-Brewed Input Devices.
Choosing Input Devices for 3D Interfaces.
III. 3D INTERACTION TECHNIQUES.
5. Selection and Manipulation.
3D Manipulation Tasks.
Manipulation Techniques and Input Devices.
Interaction Techniques for 3D Manipulation.
3D Travel Tasks.
User-Centered Wayfinding Support.
Environment-Centered Wayfinding Support.
Evaluating Wayfinding Aids.
8. System Control.
Multimodal System Control Techniques.
Case Study: Mixing System Control Methods.
9. Symbolic Input.
Symbolic Input Tasks.
Symbolic Input Techniques.
Beyond Text and Number Entry.
IV. DESIGNING AND DEVELOPING 3D USER INTERFACES.
10. Strategies for Designing and Developing 3D User Interfaces.
Designing for Humans.
Inventing 3D User Interfaces.
11. Evaluation of 3D User Interfaces.
Evaluation Metrics for 3D Interfaces.
Distinctive Characteristics of 3D Interface Evaluation.
Classification of 3D Evaluation Methods.
Two Multimethod Approaches.
Guidelines for 3D Interface Evaluation.
V. THE FUTURE OF 3D USER INTERFACES.
12. Beyond Virtual: 3D User Interfaces for the Real World.
AR Interfaces as 3D Data Browsers.
3D Augmented Reality Interfaces.
Augmented Surfaces and Tangible Interfaces.
Tangible AR Interfaces.
Agents in AR.
Transitional AR-VR Interfaces.
13. The Future of 3D User Interfaces.
Questions about 3D UI Technology.
Questions about 3D Interaction Techniques.
Questions about 3D UI Design and Development.
Questions about 3D UI Evaluation.
Appendix A: Quick Reference Guide to 3D User Interface Mathematics.