Sams Teach Yourself Java 2 in 24 Hours
- Table of Contents
- Copyright
- About the Author
- About the Technical Editor
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
- Hour 1. Becoming a Programmer
- Hour 2. Writing Your First Program
- Hour 3. Vacationing in Java
- Hour 4. Understanding How Java Programs Work
- Part II: Learning the Basics of Programming
- Hour 5. Storing and Changing Information in a Program
- Hour 6. Using Strings to Communicate
- Hour 7. Using Conditional Tests to Make Decisions
- Hour 8. Repeating an Action with Loops
- Part III: Working with Information in New Ways
- Hour 9. Storing Information with Arrays
- Hour 10. Creating Your First Object
- Hour 11. Describing What Your Object Is Like
- Hour 12. Making the Most of Existing Objects
- Part IV: Programming a Graphical User Interface
- Hour 13. Building a Simple User Interface
- Hour 14. Laying Out a User Interface
- Hour 15. Responding to User Input
- Hour 16. Building a Complex User Interface
- Part V: Creating Multimedia Programs
- Hour 17. Creating Interactive Web Programs
- Hour 18. Handling Errors in a Program
- Hour 19. Creating a Threaded Program
- Hour 20. Reading and Writing Files
- Part VI: Creating Multimedia Programs
- Hour 21. Using Fonts and Color
- Hour 22. Playing Sound Files
- Hour 23. Working with Graphics
- Hour 24. Creating Animation
- Part VII: Appendixes
- Appendix A. Tackling New Features of Java 2 Version 1.4
- Appendix B. Using the Java 2 Software Development Kit
- Appendix C. Programming with the Java 2 Software Development Kit
- Appendix D. Using Sun ONE Studio
- Appendix E. Where to Go from Here: Java Resources
- Appendix F. This Book's Web Site
Naming Your Variables
Variable names in Java can begin with a letter, underscore character (_), or a dollar sign ($). The rest of the name can be any letters or numbers, but you cannot use blank spaces. You can give your variables any names you like under those rules, but you should be consistent in how you name variables. This section outlines the generally recommended naming method for variables.
For starters, the name you give a variable will describe its purpose in some way. The first letter should be lowercase, and if the variable name has more than one word, make the first letter of each subsequent word a capital letter. For instance, if you wanted to create an integer variable to store the all-time high score in a game program, you can use the following statement:
int allTimeHighScore;
You can't use punctuation marks or spaces in a variable name, so neither of the following will work:
int all-TimeHigh Score; int all Time High Score;
If you tried to use these names in a program, the Java compiler would respond with an error.
Storing Information in Variables | Next Section

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