Sams Teach Yourself C# in 24 Hours
- Table of Contents
- Copyright
- About the Authors
- Acknowledgments
- Tell Us What You Think!
- Introduction
- Audience and Organization
- Conventions Used in This Book
- Onward and Upward!
- Part I. The Visual Studio Environment
- Hour 1. A C# Programming Tour
- Starting C#
- Creating a New Project
- Understanding the C# Environment
- Changing the Characteristics of Objects
- Naming Objects
- Setting the Text Property of the Form
- Giving the Form an Icon
- Changing the Size of the Form
- Adding Controls to a Form
- Designing an Interface
- Adding an Invisible Control to a Form
- Coding an Interface
- Running a Project
- Summary
- Q&A
- Workshop
- Hour 2. Navigating C#
- Hour 3. Understanding Objects and Collections
- Hour 4. Understanding Events
- Part II. Building a User Interface
- Hour 5. Building FormsPart I
- Hour 6. Building FormsPart II
- Hour 7. Working with the Traditional Controls
- Hour 8. Advanced Controls
- Hour 9. Adding Menus and Toolbars to Forms
- Hour 10. Drawing and Printing
- Part III. Making Things HappenProgramming!
- Hour 11. Creating and Calling Methods
- Hour 12. Using Constants, Data Types, Variables, and Arrays
- Hour 13. Performing Arithmetic, String Manipulation, and Date/Time Adjustments
- Hour 14. Making Decisions in C# Code
- Hour 15. Looping for Efficiency
- Hour 16. Debugging Your Code
- Hour 17. Designing Objects Using Classes
- Hour 18. Interacting with Users
- Part IV. Working with Data
- Hour 19. Performing File Operations
- Hour 20. Controlling Other Applications Using Automation
- Hour 21. Working with a Database
- Part V. Deploying Solutions and Beyond
- Hour 22. Deploying a Solution
- Hour 23. Introduction to Web Development
- Hour 24. The 10,000-Foot View
- Appendix A. Answers to Quizzes/Exercises
Changing the Characteristics of Objects
Almost everything you work with in C# is an object. Forms, for instance, are objects, as are all the items you can put on a form to build an interface, such as list boxes and buttons. There are many types of objects (Hour 3, "Understanding Objects and Collections," discusses objects in detail). Objects, in turn, are classified by type. For instance, a form is a Form object, whereas items you can place on a form are called Control objects, or controls. Some objects don't have a physical appearance, but exist only in code. You'll learn about these kinds of objects in later hours.
Naming Objects | Next Section

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