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Introduction to Advanced Level Design for Unreal Engine 3
By Jason Busby, Zak Parrish, Jeff Wilson
Sep 29, 2009
The creators of Unreal technology introduce their book, which will show you how to take Unreal Engine 3 to the limits.
Introduction to Unreal Technology
By Jason Busby, Zak Parrish, Jeff Wilson
Jul 21, 2009
In this chapter, get a quick nano-history of the Unreal Engine, then a copter’s eye view of its components and how they fit together.
Introducing the Cell Processor
By Matthew Scarpino
Feb 26, 2009
Matthew Scarpino explains, at a basic level, what the Cell processor is and how it works.
Introducing the XNA Framework and XNA Game Studio Express
By Chad Carter
Aug 31, 2007
Chad Carter introduces XNA and help you install XNA Game Studio Express.
Learning ActionScript's Basic Game Framework by Creating A Matching Game
By Gary Rosenzweig
Aug 31, 2007
Gary Rosenzweig introduces the basic game framework of ActionScript 3.0 with a game.
Introducing Game Development with Microsoft XNA
By Matthew David
Nov 17, 2006
Microsoft's new XNA Game Architecture is designed to make game development modular and easy. Matthew David shows why game development is only a few key strokes away.
Informit's 2006 Guide to Building the Ultimate Gaming PC on a Budget: Revenge of the Dual-Core, SLI Machine, Part 1
By Cyrus Peikari
May 19, 2006
Ever want to build your own gaming rig? With prices at all-time lows, now's the time to do it. In Part 1 of this three-part series, Cyrus Peikari shows you step-by-step how to choose the case, motherboard, and power supply.
Informit's 2006 Guide to Building the Ultimate Gaming PC on a Budget: Revenge of the Dual-Core, SLI Machine, Part 2
By Cyrus Peikari
May 19, 2006
In Part 2 of this three-part series, your gaming dream machine is beginning to take shape. Author Cyrus Peikari continues his DIY guide by showing you how to choose the graphics card, CPU and heat sink, and RAM.
Informit's 2006 Guide to Building the Ultimate Gaming PC on a Budget: Revenge of the Dual-Core, SLI Machine, Part 3
By Cyrus Peikari
May 19, 2006
Cyrus Peikari puts on the finishing touches in Part 3 of his 3-part series by showing you how to tweak your gaming rig for performance, looks, and noise reduction, and then how to benchmark it using several different utilities. You'll end up with an ultra-fast, powerful, quiet, and attractive machine.
The Black Art of Video Game Console Design: Analog Design with Discrete Components
By Andre LaMothe
Jan 27, 2006
The good news is you have the foundation you need to understand the fundamentals of what’s going on with capacitors, inductors, filters, transistors, and so forth that you will need to begin designing a video game console.
Developing Mobile 3D Graphics for J2ME (JSR-184)
By Mikko Kontio
Apr 15, 2005
Mobile gaming and mobile applications are hot! Games need to have flashy and stylish graphics, and the standards are now higher than ever. Mikko Kontio tells you how to develop 3D graphics for your J2ME devices with the ultra-cool Mobile 3D Graphics API.
Understanding the Sample Framework in 3D Game Programming
By Tom Miller
Feb 11, 2005
You're almost ready to jump into what you've been waiting for: actually writing the code for the game. Because the DirectX SDK Summer 2004 Update now includes a robust sample framework that is designed to be used directly by your code and that handles much of this work for you, you can save yourself a lot of time and hassle by simply using that.
Constructing a Mobile Game Skeleton
By Michael Morrison
Feb 4, 2005
In this chapter, you will learn here how to build a very simple MIDlet called Skeleton that displays information about the mobile phone as lines of text onscreen. Understanding and building upon this sample MIDlet will allow you to code even more complex games.
A Roll of the Dice: Building a Small Game Using Windows Graphics Programming
By Paul Kimmel
Oct 1, 2004
Learn the basics of Windows graphics programming as you build a lightweight game. Between the use of software patterns and the graphics techniques, you'll polish your fundamental programming skills while having a bit of fun.
3D Game Programming with a Virtual Computer
By Andre LaMothe
Jul 18, 2003
When working with 3D graphics, dust off those old math skills because that's what 3D is all about. Use this introduction to start your work on a virtual graphics computer.
Combining Multiple Game Programming Techniques
By Michael Morrison
Jan 3, 2003
This lesson guides you through the design and development of a wacky vertical shoot-em-up. This game utilizes virtually every game development technique covered in the book thus far.
By Matthew David
Jan 1, 2003
Programming Animated Backgrounds and Explosion Sprites
By Michael Morrison
Dec 20, 2002
This lesson guides you through the design and development of a game called Meteor Defense that shows how to take advantage of animated backgrounds and explosion sprites.
Playing MIDI Music Through a Game Engine
By Michael Morrison
Dec 13, 2002
This lesson guides you through the design and development of a game that demonstrates how to play MIDI music using the game engine.
Windows Game Programming: Working with Windows
By Andre LaMothe
Nov 15, 2002
Andre LaMothe supplies some important pieces you need to make a complete Windows application—including resources, menus, input devices, GDIs, and messaging.

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