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Mobile Application Development & Programming

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The iOS 5 Developer's Cookbook: Working with View Controllers
Dec 27, 2011
This chapter shows how to build simple menus, create view navigation trees, design tab-bar-based and page-view-based applications using view-controller-based classes.
Sams Teach Yourself Core Data for Mac and iOS in 24 Hours: Understanding the Basic Code Structure
Dec 22, 2011
Learning Android Game Programming: Mobile Games
Dec 21, 2011
Richard A. Rogers discusses the mobile game market, AndEngine examples, and the world of computer games.
Creating an App Video on a Shoestring Budget
Dec 19, 2011
Creating a video for your iPhone or iPad app is important, and it doesn't have to cost a fortune, says Jeffrey Hughes.
Windows Phone 7 Game Programming: Printing Text
Dec 15, 2011
This lesson covers creating a new Windows Phone project in Visual C# 2010 while learning about fonts and text drawing code.
Android for Programmers Welcome App: Dive-Into Eclipse and the ADT Plugin
Dec 14, 2011
In this chapter, you’ll build the Welcome app, a simple app that displays a welcome message and two images — without writing any code — using the Eclipse IDE with the ADT (Android Development Tools) Plugin.
Learning iPad Programming: Provisioning Your iPad
Dec 13, 2011
Before your app will run on a real device, you must set up your iPad as a development device. This is where provisioning comes in, and that’s exactly what you will do in this chapter: provision your iPad for development purposes.
Objective-C Boot Camp
Nov 25, 2011
This chapter covers basic Objective-C skills that help you get started with iOS programming: interfaces, methods, properties, memory management, and more.
Building Apps that Circumvent Apple's 30 Percent Commission
Nov 14, 2011
Jeff Hughes shows you how to circumvent Apple's 30 percent fee altogether by building a web-based app instead.
Simplifying 3D Graphics Programming for iOS with GLKit
Nov 11, 2011
Expert developer Erik Buck explains how Apple's GLKit can help you design your iOS code for optimal graphics performance with minimal effort and overhead.
The Big Nerd Ranch Guide to Variables and Types in Objective-C
Nov 11, 2011
During execution, a program often needs places to store data that will be used later. Each variable has a name and a type. This chapter discusses working with variables and their associated types.
Android Development Tips: Easy Work Queues with IntentService
Nov 9, 2011
Shane Conder and Lauren Darcey show you how to use IntentService and how to implement your own custom service class.
Android 4.0: Ice Cream Sandwich and What It Means for Developers
Oct 24, 2011
The recent release of Ice Cream Sandwich (ICS, Android 4.0) marks a significant milestone of Android platform development. In this article Shane Conder and Lauren Darcey look at ICS from a developer's perspective, examining the SDK and updated development tools.
Using Free Download Codes to Promote Your App
Oct 19, 2011
Using promo codes helps you get the word out about your app and give people a chance to experience it. Jeff Hughes tells you to ask the users of your free codes to write a review even though it can't be posted on the App Store. It still has valuable uses.
Android Honeycomb: Updated Animation
Oct 12, 2011
Android Honeycomb (Android 3.x) brought with it a new and updated animation system for developers to take advantage of. Shane Conder and Lauren Darcey show you how to use the tools to give your application a polished look and a fluid feel.
iOS Developer's Bookshelf: A Reading List by Rod Strougo
Oct 12, 2011
iOS developer Rod Strougo shares some of the books in his library that have helped him become a better game programmer. He also shares a few books that are excellent companions to his own for aspiring iOS game developers.
Learning iPad Programming: Provisioning Your iPad
Oct 12, 2011
Before your app will run on a real device, you must setup your iPad as a development device. This is where provisioning comes in, and that's exactly what you will do in this chapter
The iOS 5 Developer's Cookbook: Adding Reflections
Oct 12, 2011
Erica Sadun shows how to use reflections in your iOS applications.
The iOS 5 Developer's Cookbook: Combining Emitter Layers with User Touches
Oct 12, 2011
Erica Sadun shows how you can add some sparkle to your apps by displaying clouds, fireworks, or other particle effects at a user's touch.
The iOS 5 Developer's Cookbook: Working with View Controllers
Oct 12, 2011
Erica Sadun shows how to build simple menus, create view navigation trees, design tab bar- and page view-based applications, and more with view controllers.

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