- The iOS 5 Developer's Cookbook: Working with View Controllers
- Dec 27, 2011
- This chapter shows how to build simple menus, create view navigation trees, design tab-bar-based and page-view-based applications using view-controller-based classes.
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- Sams Teach Yourself Core Data for Mac and iOS in 24 Hours: Understanding the Basic Code Structure
- Dec 22, 2011
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- Learning Android Game Programming: Mobile Games
- Dec 21, 2011
- Richard A. Rogers discusses the mobile game market, AndEngine examples, and the world of computer games.
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- Creating an App Video on a Shoestring Budget
- Dec 19, 2011
- Creating a video for your iPhone or iPad app is important, and it doesn't have to cost a fortune, says Jeffrey Hughes.
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- Windows Phone 7 Game Programming: Printing Text
- Dec 15, 2011
- This lesson covers creating a new Windows Phone project in Visual C# 2010 while learning about fonts and text drawing code.
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- Android for Programmers Welcome App: Dive-Into Eclipse and the ADT Plugin
- Dec 14, 2011
- In this chapter, you’ll build the Welcome app, a simple app that displays a welcome message and two images — without writing any code — using the Eclipse IDE with the ADT (Android Development Tools) Plugin.
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- Learning iPad Programming: Provisioning Your iPad
- Dec 13, 2011
- Before your app will run on a real device, you must set up your iPad as a development device. This is where provisioning comes in, and that’s exactly what you will do in this chapter: provision your iPad for development purposes.
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- Objective-C Boot Camp
- Nov 25, 2011
- This chapter covers basic Objective-C skills that help you get started with iOS programming: interfaces, methods, properties, memory management, and more.
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- Building Apps that Circumvent Apple's 30 Percent Commission
- Nov 14, 2011
- Jeff Hughes shows you how to circumvent Apple's 30 percent fee altogether by building a web-based app instead.
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- Simplifying 3D Graphics Programming for iOS with GLKit
- Nov 11, 2011
- Expert developer Erik Buck explains how Apple's GLKit can help you design your iOS code for optimal graphics performance with minimal effort and overhead.
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- The Big Nerd Ranch Guide to Variables and Types in Objective-C
- Nov 11, 2011
- During execution, a program often needs places to store data that will be used later. Each variable has a name and a type. This chapter discusses working with variables and their associated types.
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- Android Development Tips: Easy Work Queues with IntentService
- Nov 9, 2011
- Shane Conder and Lauren Darcey show you how to use IntentService and how to implement your own custom service class.
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- Android 4.0: Ice Cream Sandwich and What It Means for Developers
- Oct 24, 2011
- The recent release of Ice Cream Sandwich (ICS, Android 4.0) marks a significant milestone of Android platform development. In this article Shane Conder and Lauren Darcey look at ICS from a developer's perspective, examining the SDK and updated development tools.
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- Using Free Download Codes to Promote Your App
- Oct 19, 2011
- Using promo codes helps you get the word out about your app and give people a chance to experience it. Jeff Hughes tells you to ask the users of your free codes to write a review even though it can't be posted on the App Store. It still has valuable uses.
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- Android Honeycomb: Updated Animation
- Oct 12, 2011
- Android Honeycomb (Android 3.x) brought with it a new and updated animation system for developers to take advantage of. Shane Conder and Lauren Darcey show you how to use the tools to give your application a polished look and a fluid feel.
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- iOS Developer's Bookshelf: A Reading List by Rod Strougo
- Oct 12, 2011
- iOS developer Rod Strougo shares some of the books in his library that have helped him become a better game programmer. He also shares a few books that are excellent companions to his own for aspiring iOS game developers.
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- Learning iPad Programming: Provisioning Your iPad
- Oct 12, 2011
- Before your app will run on a real device, you must setup your iPad as a development device. This is where provisioning comes in, and that's exactly what you will do in this chapter
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- The iOS 5 Developer's Cookbook: Adding Reflections
- Oct 12, 2011
- Erica Sadun shows how to use reflections in your iOS applications.
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- The iOS 5 Developer's Cookbook: Combining Emitter Layers with User Touches
- Oct 12, 2011
- Erica Sadun shows how you can add some sparkle to your apps by displaying clouds, fireworks, or other particle effects at a user's touch.
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- The iOS 5 Developer's Cookbook: Working with View Controllers
- Oct 12, 2011
- Erica Sadun shows how to build simple menus, create view navigation trees, design tab bar- and page view-based applications, and more with view controllers.
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