- The iOS 5 Developer’s Cookbook: Six Fabulous Xcode Tricks
- Oct 12, 2011
- Erica Sadun provides six little Xcode 4.x tricks you might be able to use in your day-to-day development work.
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- iOS Developer's Bookshelf: A Reading List by Erik Buck
- Oct 5, 2011
- Cocoa developer and entrepreneur Erik Buck provides a glimpse at some of the books he has found invaluable in his career as a developer and instructor.
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- iOS Developer's Bookshelf: A Reading List by Michael Bluestein
- Oct 5, 2011
- MonoTouch developer Michael Bluestein shares some of the most important books in his programming library and explains why each is so valuable.
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- Building iPhone and iPad Apps from Existing Web Content
- Sep 28, 2011
- Jeff Hughes tells you to how to arrange the data and view of content differently in your app so it doesn't have the same look and feel as your web site.
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- Five Keys to Building a Blockbuster App
- Sep 28, 2011
- Jeff Hughes has discovered five key things that all blockbuster apps have in common. Discussing each key to success in detail, Jeff shows you why following his advice for your app will increase the likelihood of success.
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- Memory Management in the Cocoa Touch Framework
- Sep 24, 2011
- This chapter introduces memory management basics for iOS programming.
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- Mastering the Android Development Tools
- Sep 15, 2011
- This chapter walks through a number of the most important tools available for use with Android that will help you develop Android applications faster and with fewer roadblocks.
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- Learning MonoTouch: Common iOS Classes
- Sep 14, 2011
- This chapter surveys several of the more common classes you'll use when building applications.
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- Android 101: Developing for Google TV
- Sep 13, 2011
- If you are an Android developer, you now have yet another platform on which to develop an app: Google TV. Shane Conder and Lauren Darcey show you how to get started.
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- Top 10 Tips for Designing a Mobile-Friendly Website
- Aug 29, 2011
- Michael Miller gives you 10 useful tips for creating a version of your website that works with smartphones and other mobile devices.
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- Windows Phone 7 for iPhone Developers: Object-Oriented Programming
- Aug 18, 2011
- This chapter covers some of the core concepts of object-oriented programming (OOP) and how they apply to both iPhone and Windows Phone 7 programming.
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- The Power of Android Action Bars
- Aug 15, 2011
- Lauren Darcy and Shane Conder tell you how Android 3.0's action bars provide a much richer set of features, allowing you to traverse the screens and features of your applications more quickly, with fewer clicks and less confusion.
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- My Motorola Xoom: The Android Market
- Aug 10, 2011
- In this chapter, you learn how to use the Android Market, an online marketplace for downloading free apps. You learn how to purchase fee-based apps and how to uninstall apps and perform updates.
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- Key Issues to Consider When Developing Twitter Applications
- Aug 3, 2011
- When designing any application, you should always start with the user. This chapter explores the different types of Twitter users and how they impact code design as well as the different types of Twitter applications and program architecture.
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- Securing a Web App at the Last Minute
- Jul 26, 2011
- While consumers and the media are increasingly aware of the risks to confidential information over web apps, firms still tend to focus on development, leaving data security until just before the go-live date. Ajay Gupta points out that last-minute steps are available to improve the security of your apps before launching them onto the Internet.
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- Classes, Objects, and Methods in Objective-C
- Jul 11, 2011
- This chapter covers key concepts in object-oriented programming that will allow you to start working with classes in Objective-C.
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- Protecting Your Android Applications
- Jul 6, 2011
- Shane Conder and Lauren Darcey show you how to protect your Android applications from a variety of threats using obfuscation, license verification, secure networking, and other means.
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- Pay Per Install: Does it Really Work?
- Jun 23, 2011
- Incentivized apps are all the rage, but Apple has temporarily put a stop on this type of marketing. Jeffrey Hughes explains how Tapjoy and Flurry are reviewing their business models to work within the App Store guidelines.
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- Understanding Google Android In-App Purchases
- Jun 15, 2011
- In-app purchases allow you to sell digital content within your Android app. Jeffrey Hughes explains pros and cons to this expanding business model in the mobile market.
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- Working with Mobile Devices When Designing Data-Driven Applications
- Jun 14, 2011
- Jesse Feiler discusses how to account for the unique features of mobile devices, such as touchscreens and their methods of manipulating text, when developing your apps.
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