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Waiting for Siri: Why Apple's Personal Assistant Isn't on the iPad (Yet)
By Erica Sadun
Mar 19, 2012
Bestselling author and TUAW.com blogger Erica Sadun explains why there are some good technical reasons preventing Apple from bringing Siri to the iPad without some fundamental development work.
New Objective-C Runtime Features in OS X 10.7 and iOS 5
By David Chisnall
Mar 6, 2012
The latest versions of the Objective-C runtimes shipped with iOS, Mac OS X, and even GNUstep provide several new features. David Chisnall looks at a few of these features.
Practical Object Oriented Design in Ruby: Interfaces
By Sandi Metz
Mar 2, 2012
This chapter explores creating flexible interfaces in Ruby that allow applications to grow and change.
Programming in Objective-C
By Stephen G. Kochan
Jan 23, 2012
To help you understand the steps involved in keying in a program and compiling and running it, this chapter shows you how to write your first simple Objective-C program.
Objective-C Memory Management
By David Chisnall
Jan 19, 2012
This chapter provides a broad look at memory management in Objective-C.
David Chisnall Presents a Developer's Reading List
By David Chisnall
Jan 4, 2012
Expert programmer David Chisnall provides a list of the 5 books he believes every programmer should read.
The iOS 5 Developer's Cookbook: Working with View Controllers
By Erica Sadun
Dec 27, 2011
This chapter shows how to build simple menus, create view navigation trees, design tab-bar-based and page-view-based applications using view-controller-based classes.
Cocoa Programming for Mac OS X: Objective-C
By Aaron Hillegass, Adam Preble
Dec 12, 2011
Cocoa was developed using Objective-C, and most Cocoa programming is done in Objective-C. Teaching C and basic object-oriented concepts could consume an entire book. This chapter assumes that you already know a little C and something about objects and introduces you to the basics of Objective-C.
Objective-C Boot Camp
By Erica Sadun
Nov 25, 2011
This chapter covers basic Objective-C skills that help you get started with iOS programming: interfaces, methods, properties, memory management, and more.
NSOperation: Simple, Parallel, Cocoa
By David Chisnall
Nov 22, 2011
In all of the hype surrounding Grand Central Dispatch, Cocoa's NSOperation class often gets overlooked. David Chisnall shows how this simple class can make it easy to support multiple cores in your Cocoa code.
Big Nerd Ranch Advanced Mac OS X Programming: Blocks
By Mark Dalrymple
Nov 14, 2011
In this chapter, Big Nerd Ranch's Mark Dalrymple describes the blocks runtime as released with Mac OS X 10.6 (Snow Leopard).
Simplifying 3D Graphics Programming for iOS with GLKit
By Erik M. Buck, Dustin Sullivan
Nov 11, 2011
Expert developer Erik Buck explains how Apple's GLKit can help you design your iOS code for optimal graphics performance with minimal effort and overhead.
The Big Nerd Ranch Guide to Variables and Types in Objective-C
By Aaron Hillegass
Nov 11, 2011
During execution, a program often needs places to store data that will be used later. Each variable has a name and a type. This chapter discusses working with variables and their associated types.
The Ruby Reading List
By Russ Olsen
Oct 13, 2011
In the last ten years the Ruby programming language has gone from an obscure open source project to the expansive technology behind some of the world’s most visible web properties. In this article Russ Olsen points out some of the Ruby ‘must reads’, web sites and books that will help the new Ruby programmer get started.
iOS Developer's Bookshelf: A Reading List by Rod Strougo
By Rod Strougo
Oct 12, 2011
iOS developer Rod Strougo shares some of the books in his library that have helped him become a better game programmer. He also shares a few books that are excellent companions to his own for aspiring iOS game developers.
Learning iPad Programming: Provisioning Your iPad
By Kirby Turner, Tom Harrington
Oct 12, 2011
Before your app will run on a real device, you must setup your iPad as a development device. This is where provisioning comes in, and that's exactly what you will do in this chapter
The iOS 5 Developer's Cookbook: Adding Reflections
By Erica Sadun
Oct 12, 2011
Erica Sadun shows how to use reflections in your iOS applications.
The iOS 5 Developer's Cookbook: Combining Emitter Layers with User Touches
By Erica Sadun
Oct 12, 2011
Erica Sadun shows how you can add some sparkle to your apps by displaying clouds, fireworks, or other particle effects at a user's touch.
The iOS 5 Developer's Cookbook: Working with View Controllers
By Erica Sadun
Oct 12, 2011
Erica Sadun shows how to build simple menus, create view navigation trees, design tab bar- and page view-based applications, and more with view controllers.
The iOS 5 Developer’s Cookbook: Six Fabulous Xcode Tricks
By Erica Sadun
Oct 12, 2011
Erica Sadun provides six little Xcode 4.x tricks you might be able to use in your day-to-day development work.

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