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General Programming/Other Languages

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"D"iving Into the D Programming Language
Jul 29, 2009
Andrei Alexandrescu dives into explaining the basics of the D programming language.
A Cocoa Application: Views
Apr 14, 2006
This chapter introduces Interface Builder, a tool no less important to Cocoa development than Xcode itself. IB is used as a straightforward tool for laying out windows and views. You'll see how to set the many options for automatic sizing of embedded views and how to use Interface Builder's own simulation mode to verify that your layout and sizing choices work.
A Half-Way Step to Apple’s Source Code: An Interview with David Chisnall
Jun 5, 2009
Longtime InformIT contributor David Chisnall talks Cocoa, GNUstep, and the Étoilé project with Linda Leung.
A New Open Resource Management Architecture in the Sun HPC ClusterTools Environment
Feb 21, 2003
This article presents a new architecture for the integration of the Sun HPC ClusterTools parallel computing environment with distributed resource management systems such as the Sun Grid Engine system.
A Primer on Object-Oriented Concepts
Jul 8, 2013
Programming Expert Jesse Smith shows you how valuable understanding object oriented concepts are to facilitate good code design.
A Quick Rexx Tutorial
Apr 14, 2006
Rexx is a simple "power" language. Wait, isn't that a contradiction in terms? Not according to Howard Fosdick. While Rexx is easy to learn and simple to use, it nonetheless provides some strong capabilities that are making it a popular programming language.
A Taste of Erlang, a Dynamic, Asynchronous Message-Passing Language
Jun 30, 2006
Erlang is a descendant of Prolog, intended for high-availability, high-performance applications. David Chisnall explains why he likes it, despite Erlang's occasional minor irritations.
A Tour of the iOS Media Frameworks
Jun 12, 2012
The sheer number of multimedia frameworks in the iOS SDK and their differing purposes, architectural legacies, and functional overlap all make it difficult to figure out which ones solve your problem. Chris Adamson sorts out the strengths and purposes of each.
A Whirlwind Tour of Haskell
May 22, 2012
David Chisnall continues his whirlwind tour of functional programming with some concrete examples of Haskell.
Accessing iPhone's GPS, Acceleration, and Other Native Functions with QuickConnect
Jun 25, 2009
Lee Barney shows how to activate several desirable features of iPhone or iPod Touch devices from within your JavaScript application.
Accustoming Yourself to Objective-C
Jun 6, 2013
Writing Objective-C can be learned quickly but has many intricacies to be aware of and features that are often overlooked. This chapter covers the fundamental topics of Objective-C programming.
Adding Bounce to Your UIViews: The Joy of Damped Harmonics in iOS 7 Development
May 28, 2014
iOS 7 introduced built-in damped harmonic oscillations through its spring-based animator. Learn about this new API and how it adds timing curves that emulate the motion of a physical spring.
Adding Open Source 3D Physics to Your iOS Applications
Jun 12, 2012
Erik Buck takes a step beyond 2D physics to explore realistic 3D physics simulation for iOS applications.
Advanced Flow Control for Objective-C
Jun 5, 2009
David Chisnall points out some of the more dynamic options that make Objective-C code even simpler than C.
Adventures in Delphi 6 Messaging
Jun 14, 2002
As a Delphi component developer, you have to directly handle many Windows messages and then invoke events corresponding to those messages. Xavier Pacheco and Steve Teixeira discuss how the Windows message system works.
An Interview with Michael Hartl: Ruby on Rails, the "Magic" Problem, and the Higgs Boson
Aug 13, 2012
Russ Olsen talks to Michael Hartl, author of Ruby on Rails Tutorial, 2nd edition, about teaching Rails, keeping pace with an ever changing technology stack and the Higgs boson (really!).
An Introduction to Service-Oriented Design with Ruby and Rails
Aug 30, 2010
This chapter explores the basic goals of service-oriented design and design guidelines for splitting applications into separate services.
An Introduction to UML and Classes
Jul 29, 2005
Classes are the most important building block of any object-oriented system. A class is a description of a set of objects that share the same attributes, operations, relationships, and semantics. A class implements one or more interfaces. This chapter covers the basics of classes as the building blocks of the UML.
An Overview of PROMELA
Feb 13, 2004
PROMELA is not a programming language. PROMELA is a language for building verification models. As a result of this specialization, PROMELA contains many features that are not found in mainstream programming languages. These features are intended to facilitate the construction of high-level models of distributed systems. Gerard Holzmann provides an overview in this chapter from his book, "The SPIN Model Checker: Primer and Reference Manual."
art_gore_outsourcing
Jan 1, 2003

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