- Introducing Silverlight 2
- Oct 27, 2008
- Laurent Bugnion takes a preliminary look at Silverlight so you can see where it comes from and what technologies are its “ancestors.” He also shows some demo application and how to install the development environment.
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- Introduction to ActionScript
- Dec 6, 2002
- Award-winning web designer Dan Livingston introduces ActionScript for Flash MX and provides some ActionScripting basics.
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- Introduction to the Flash Workspace
- Dec 21, 2000
- Before you can begin to use any application, you need to understand its workspace area. Explore the new Flash 5 workspace area in this chapter from Macromedia Flash 5 From Scratch.
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- Learning to Program with Flash MX ActionScript
- May 31, 2002
- Review some basic programming concepts in preparation for implementing them in Flash.
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- Macintosh, Windows, and Photoshop
- Sep 6, 2002
- Get started in Photoshop with this interactive guide covering the interface, the differences between the Windows and Macintosh versions, and setting up.
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- Macromedia Studio MX: A Bird's-Eye View
- Jul 2, 2004
- Michael Hurwicz presents a high-level view of Studio MX and what each of the Studio MX programs can do.
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- Making Quick Fixes to Images in Adobe Photoshop Elements 6
- Jun 5, 2008
- Kate Binder explains how Photoshop Elements Quick Fixes give you a lot of bang for your single click.
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- Making Selections in Photoshop CS
- Dec 5, 2003
- Learn to work with images and edit them in Photoshop CS using Selections.
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- Making Selections in Photoshop CS2
- Jun 17, 2005
- Photoshop provides copious tools for selecting portions of your images. This sample chapter will help you choose which tool to use in various situations, and how to use these tools to select just the parts of the image that you wish to edit.
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- Making Silverlight Apps for Google App Engine
- Jul 2, 2009
- .NET developers who know Silverlight might imagine that they can't take advantage of Google App Engine, which uses Python. But integrating the two environments is a lot easier than you think.
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- Manipulating Artwork with Flash 5
- Jan 4, 2002
- This sample chapter from Special Edition Using Macromedia Flash 5 runs through the various Flash tool options and explains how each one behaves.
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- Mirror, Mirror, Off the Wall
- Nov 18, 2005
- Photoshop Elements 4 gives you great control over your appearance, at least in digital photos. This chapter provides tutorials on altering yourself digitally, making yourself appear older, younger, and even adjusting your height.
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- Mirror, Mirror, Off the Wall: Altering Reality with Photoshop
- Mar 25, 2005
- So you'd like to bring the blush of youth back to your cheeks, whiten your smile, and squeeze your crow's feet into a size five again? Photoshop can improve your image. I'm afraid it can't do much for your shallow personality and obsession with superficial appearances. Step up for a facelift with no scars, no pain, and—best of all—no outrageous medical fees.
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- Mirroring Paths to Create Shape Symmetry
- Apr 20, 2001
- Duplicating and combining mirrored paths can help create perfectly symmetrical shapes without painstaking measurement. This article provides what you need to create shapes and designs that are fit for storage and reuse through the new Photoshop Shapes library.
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- Morphing Objects
- Apr 20, 2001
- This article gives you an outline for working with even the most complex composites, while providing an example that will help you flex your Photoshop muscle.
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- Moving and Changing Movie Clips in Flash MX
- Nov 15, 2002
- If your objects have a predictable behavior, ActionScript can be used to create animations on the fly. Even better, the user's input can be used to modify the animation. Learn how this can be done with this lesson.
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- Nikon Coolpix P1 Wifi Camera: Exposed and Abused
- May 4, 2006
- Seth Fogie exposes the internal mysteries of the digital camera for your viewing pleasure. However, this isn’t just an ordinary digital camera — Seth picked one that has built-in wireless connectivity, which he learned could leave you quite exposed.
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- OpenGL Is Alive and Well: New Features, Capabilities, and Strengths for Modern Graphics
- Oct 20, 2015
- With new APIs, rendering effects, and other features changing the world of graphics, should you still care about OpenGL? Graham Sellers, lead author of OpenGL SuperBible, Seventh Edition, discusses why OpenGL is not only relevant, but offers updated features that rival some of the vaunted capabilities of newer technologies.
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- OpenGL Programming Guide: State Management and Drawing Geometric Objects
- Jul 29, 2009
- Learn how to clear the screen and draw geometric objects, including points, straight lines, and flat polygons.
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- OpenGL Shading Language: Simple Shading Example
- Jul 30, 2009
- Learn to apply OpenGL Shading Language concepts to the development of working shaders that create a procedurally defined brick pattern.
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