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iPhone for Programmers: An App-Driven Approach, Rough Cuts

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Description

  • Copyright 2010
  • Pages: 456
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-705856-X
  • ISBN-13: 978-0-13-705856-3

This is a working draft of a pre-release book. It is available before the published date as part of the Rough Cuts service.

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:
  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

Sample Content

Table of Contents

Illustrations          xvii
Preface          xxvii
Before You Begin          xxxiii


Chapter 1:  Introduction to iPhone App Development          1
1.1    Introduction to iPhone for Programmers  2
1.2    iPhone Overview  3
1.3    Key New iPhone 3GS and OS 3.x Features and Enhancements  6
1.4    Downloading Apps from the App Store  7
1.5    iPhone OS 3.x  8
1.6    Objective-C Programming Language  9
1.7    Design Patterns  10
1.8    Cocoa Frameworks  11
1.9    New iPhone SDK 3 Features  13
1.10  Xcode Toolset  14
1.11  Basics of Object Technology  15
1.12  Web 2.0  17
1.13  Test-Driving the Painter App in the iPhone Simulator  17
1.14  Wrap-Up  22
1.15  Deitel Resource Centers  22

Chapter 2:  iPhone App Store and App Business Issues       23
2.1    Introduction  24
2.2    iPhone Developer Program: Setting Up Your Profile for Testing and Submitting Apps  25
2.3    iPhone Human Interface Guidelines  30
2.4    Testing Your App  32
2.5    Preparing Your App for Submission through iTunes Connect  32
2.6    Characteristics of Great iPhone Apps  34
2.7    Avoiding Rejection of Your App  35
2.8    Pricing Your App: Free or Fee  36
2.9    Adding an App to iTunes Connect  38
2.10  Monetizing Paid Apps: Using In App Purchase to Sell Virtual Goods  41
2.11  Using iTunes Connect to Manage Your Apps  42
2.12  Marketing Your App  43
2.13  iPhone Anecdotes and Humor  48
2.14  Other Platforms  49
2.15  iPhone Developer Documentation  50
2.16  Wrap-Up  50

Chapter 3:  Welcome App          51
Dive-Into® Xcode, Cocoa and Interface Builder
3.1  Introduction  52
3.2  Overview of the Technologies  52
3.3  Xcode 3.x IDE and Cocoa  53
3.4  Building the Application  56
3.5  Building the GUI with Interface Builder  57
3.6  Running the Welcome App  61
3.7  Wrap-Up  63

Chapter 4:  Tip Calculator App          64
Introducing Objective-C Programming
4.1  Introduction  65
4.2  Test-Driving the Tip Calculator App  66
4.3  Overview of the Technologies  66
4.4  Building the App  66
4.5  Adding Functionality to Your App  71
4.6  Connecting Objects in Interface Builder  73
4.7  Implementing the Class’s Methods  76
4.8  Wrap-Up  81

Chapter 5:  Favorite Twitter® Searches App          83
Collections and Cocoa GUI Programming
5.1  Introduction  84
5.2  Test-Driving the Favorite Twitter Searches App  85
5.3  Technologies Overview  86
5.4  Building the App  86
5.5  Wrap-Up  101

Chapter 6:  Flag Quiz Game App           102
Controllers and the Utility Application Template
6.1  Introduction  103
6.2  Test-Driving the Flag Quiz Game App  106
6.3  Technologies Overvi

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