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Revel for Introduction to C++ Programming and Data Structures -- Access Card, 4th Edition

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Revel for Introduction to C++ Programming and Data Structures -- Access Card, 4th Edition

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Features

Dynamic content designed for the way today's students read, think, and learn
Integrated within the narrative, theory and concepts are brought to life through interactives and videos created to empower students to engage with concepts, and take an active role in learning. Revel's media interactives have been designed to be completed quickly, and videos are brief, so students stay focused and on task.

Revel's quizzing, integrated throughout as well as at the end of each module, provides students opportunities to check their understanding at regular intervals before moving on.

Revel's writing functionality, available in select courses, enables educators to integrate writing—among the best ways to foster and assess critical thinking—into the course without significantly impacting their grading burden. Self-paced Journaling Prompts throughout the narrative encourage students to express their thoughts without breaking stride in their reading. Assignable Shared Writing Activities direct students to share written responses with classmates, fostering peer discussion.

Highlighting, note taking, and a glossary let students customise their reading and studying experience. Instructors can add notes for students too, including reminders or study tips.

Description

  • Copyright 2018
  • Edition: 4th
  • sms online
  • ISBN-10: 0-13-466985-1
  • ISBN-13: 978-0-13-466985-4

For introductory courses in Computer Science and Computer Programming courses.

A fundamentals first approach to programming helps students create efficient, elegant code

RevelTM Introduction to Programming with C++ introduces students to basic programming concepts using a fundamentals-first approach that prepares them for learning object-oriented and advanced C++ programming. This approach presents programming concepts and techniques that include control statements, loops, functions, and arrays before discussing object-oriented programming. Students learn to approach programming as a method for problem solving with interesting and practical examples that illustrate syntax. The content incorporates a wide variety of problems with various levels of difficulty and covers many application areas to engage and motivate students.

Revel is Pearson’s newest way of delivering our respected content. Fully digital and highly engaging, Revel replaces the textbook and gives students everything they need for the course. Informed by extensive research on how people read, think, and learn, Revel is an interactive learning environment that enables students to read, practice, and study in one continuous experience – for less than the cost of a traditional textbook.

NOTE: Revel is a fully digital delivery of Pearson content. This ISBN is for the standalone Revel access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use Revel.

Sample Content

Table of Contents

1: Introduction to Computers, Programs, and C++

1: Objectives

1.1: Introduction

1.2: What Is a Computer?

1.3: Programming Languages

1.4: Operating Systems

1.5: History of C++

1.6: A Simple C++ Program

1.7: C++ Program-Development Cycle

1.8: Programming Style and Documentation

1.9: Programming Errors

Key Terms: Chapter 1

Chapter Summary: Chapter 1

Programming Exercises From the Book: Chapter 1

2: Elementary Programming

2: Objectives

2.1: Introduction

2.2: Writing a Simple Program

2.3: Reading Input from the Keyboard

2.4: Identifiers

2.5: Variables

2.6: Assignment Statements and Assignment Expressions

2.7: Named Constants

2.8: Numeric Data Types and Operations

2.9: Evaluating Expressions and Operator Precedence

2.10: Case Study: Displaying the Current Time

2.11: Augmented Assignment Operators

2.12: Increment and Decrement Operators

2.13: Numeric Type Conversions

2.14: Software Development Process

2.15: Case Study: Counting Monetary Units

2.16: Common Errors

Key Terms: Chapter 2

Chapter Summary: Chapter 2

Programming Exercises From the Book: Chapter 2

3: Selections

3: Objectives

3.1: Introduction

3.2: The bool Data Type

3.3: if Statements

3.4: Two-Way if-else Statements

3.5: Nested if and Multi-Way if-else Statements

3.6: Common Errors and Pitfalls

3.7: Case Study: Computing Body Mass Index

3.8: Case Study: Computing Taxes

3.9: Generating Random Numbers

3.10: Logical Operators

3.11: Case Study: Determining Leap Year

3.12: Case Study: Lottery

3.13: switch Statements

3.14: Conditional Operators

3.15: Operator Precedence and Associativity

3.16: Debugging

Key Terms: Chapter 3

Chapter Summary: Chapter 3

Programming Exercises From the Book: Chapter 3

4: Mathematical Functions, Characters, and Strings

4: Objectives

4.1: Introduction

4.2: Mathematical Functions

4.3: Character Data Type and Operations

4.4: Case Study: Generating Random Characters

4.5: Case Study: Guessing Birthdays

4.6: Character Functions

4.7: Case Study: Converting a Hexadecimal Digit to a Decimal Value

4.8: The string Type

4.9: Case Study: Revising the Lottery Program Using Strings

4.10: Formatting Console Output

4.11: Simple File Input and Output

Key Terms: Chapter 4

Chapter Summary: Chapter 4

Programming Exercises From the Book: Chapter 4

5: Loops

5: Objectives

5.1: Introduction

5.2: The while Loop

5.3: Case Study: Guessing Numbers

5.4: Loop Design Strategies

5.5: Controlling a Loop with User Confirmation

5.6: Input and Output Redirections and Read All Data from a File

5.7: The do-while Loop

5.8: The for Loop

5.9: Which Loop to Use?

5.10: Nested Loops

5.11: Minimizing Numeric Errors

5.12: Case Studies

5.13: Keywords break and continue

5.14: Case Study: Checking Palindromes

5.15: Case Study: Displaying Prime Numbers

Key Terms: Chapter 5

Chapter Summary: Chapter 5

Programming Exercises From the Book: Chapter 5

6: Functions

6: Objectives

6.1: Introduction

6.2: Defining a Function

6.3: Calling a Function

6.4: void Functions

6.5: Passing Arguments by Value

6.6: Modularizing Code

6.7: Overloading Functions

6.8: Function Prototypes

6.9: Default Arguments

6.10: Inline Functions

6.11: Local, Global, and Static Local Variables

6.12: Passing Arguments by Reference

6.13: Constant Reference Parameters

6.14: Case Study: Converting Hexadecimals to Decimals

6.15: Function Abstraction and Stepwise Refinement

Key Terms: Chapter 6

Chapter Summary: Chapter 6

Programming Exercises From the Book: Chapter 6

7: Single-Dimensional Arrays and C-Strings

7: Objectives

7.1: Introduction

7.2: Array Basics

7.3: Case Study: Analyzing Numbers

7.4: Case Study: Deck of Cards

7.5: Passing Arrays to Functions

7.6: Preventing Changes of Array Arguments in Functions

7.7: Returning Arrays from Functions

7.8: Case Study: Counting the Occurrences of Each Letter

7.9: Searching Arrays

7.10: Sorting Arrays

7.11: C-Strings

7.12: Converting Numbers to Strings

Key Terms: Chapter 7

Chapter Summary: Chapter 7

Programming Exercises From the Book: Chapter 7

8: Multidimensional Arrays

8: Objectives

8.1: Introduction

8.2: Declaring Two-Dimensional Arrays

8.3: Processing Two-Dimensional Arrays

8.4: Passing Two-Dimensional Arrays to Functions

8.5: Case Study: Grading a Multiple-Choice Test

8.6: Case Study: Finding a Closest Pair

8.7: Case Study: Sudoku

8.8: Multidimensional Arrays

Key Terms: Chapter 8

Chapter Summary: Chapter 8

Programming Exercises From the Book: Chapter 8

9: Objects and Classes

9: Objectives

9.1: Introduction

9.2: Defining Classes for Objects

9.3: Example: Defining Classes and Creating Objects

9.4: Constructors

9.5: Constructing and Using Objects

9.6: Separating Class Definition from Implementation

9.7: Preventing Multiple Inclusions

9.8: Inline Functions in Classes

9.9: Data Field Encapsulation

9.10: The Scope of Variables

9.11: Class Abstraction and Encapsulation

Key Terms: Chapter 9

Chapter Summary: Chapter 9

Programming Exercises From the Book: Chapter 9

10: Object-Oriented Thinking

10: Objectives

10.1: Introduction

10.2: The string Class

10.3: Passing Objects to Functions

10.4: Array of Objects

10.5: Instance and Static Members

10.6: Constant Member Functions

10.7: Thinking in Objects

10.8: Class Relationships

10.9: Case Study: The StackOfIntegers Class

10.10: Constructor Initializer Lists

10.11: Class Design Guidelines

Key Terms: Chapter 10

Chapter Summary: Chapter 10

Programming Exercises From the Book: Chapter 10

11: Pointers and Dynamic Memory Management

11: Objectives

11.1: Introduction

11.2: Pointer Basics

11.3: Defining Synonymous Types Using the typedef Keyword

11.4: Using const with Pointers

11.5: Arrays and Pointers

11.6: Passing Pointer Arguments in a Function Call

11.7: Returning a Pointer from Functions

11.8: Useful Array Functions

11.9: Dynamic Persistent Memory Allocation

11.10: Creating and Accessing Dynamic Objects

11.11: The this Pointer

11.12: Destructors

11.13: Case Study: The Course Class

11.14: Copy Constructors

11.15: Customizing Copy Constructors

Key Terms: Chapter 11

Chapter Summary: Chapter 11

Chapter 11 Programming Project

Programming Exercises From the Book: Chapter 11

12: Templates, Vectors, and Stacks

12: Objectives

12.1: Introduction

12.2: Templates Basics

12.3: Example: A Generic Sort

12.4: Class Templates

12.5: Improving the Stack Class

12.6: The C++ vector Class

12.7: Insertion and Deletion and Other Functions for a Vector

12.8: Replacing Arrays Using the vector Class

12.9: Case Study: Evaluating Expressions

12.10: Using Smart Pointers for Automatic Object Destruction

Key Terms: Chapter 12

Chapter Summary: Chapter 12

Programming Exercises From the Book: Chapter 12

13: File Input and Output

13: Objectives

13.1: Introduction

13.2: Text I/O

13.3: Formatting Output

13.4: Functions: getline, get, and put

13.5: fstream and File Open Modes

13.6: Testing Stream States

13.7: Binary I/O

13.8: Random Access File

13.9: Updating Files

Key Terms: Chapter 13

Chapter Summary: Chapter 13

Programming Exercises From the Book: Chapter 13

14: Operator Overloading

14: Objectives

14.1: Introduction

14.2: The Rational Class

14.3: Operator Functions

14.4: Overloading the Subscript Operator []

14.5: Overloading Augmented Assignment Operators

14.6: Overloading the Unary Operators

14.7: Overloading the ++ and Operators

14.8: friend Functions and friend Classes

14.9: Overloading the << and >> Operators

14.10: Automatic Type Conversions

14.11: Defining Nonmember Functions for Overloading Operators

14.12: The Rational Class with Overloaded Function Operators

14.13: Overloading the = Operators

Key Terms: Chapter 14

Chapter Summary: Chapter 14

Chapter 14 Programming Project

Programming Exercises From the Book: Chapter 14

15: Inheritance and Polymorphism

15: Objectives

15.1: Introduction

15.2: Base Classes and Derived Classes

15.3: Generic Programming

15.4: Constructors and Destructors

15.5: Redefining Functions

15.6: Polymorphism

15.7: Virtual Functions and Dynamic Binding

15.8: The C+11 override and final Keywords

15.9: The protected Keyword

15.10: Abstract Classes and Pure Virtual Functions

15.11: Casting: static_cast versus dynamic_cast

Key Terms: Chapter 15

Chapter Summary: Chapter 15

Chapter 15: Programing Project

Programming Exercises From the Book: Chapter 15

16: Exception Handling

16: Objectives

16.1: Introduction

16.2: Exception-Handling Overview

16.3: Exception Classes

16.4: Custom Exception Classes

16.5: Multiple Catches

16.6: Exception Propagation

16.7: Rethrowin

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