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Windows 8 Apps with XAML and C# Unleashed
- By Adam Nathan
- Published Dec 12, 2012 by Sams. Part of the Unleashed series.
- Copyright 2013
- Dimensions: 7" x 9-1/8"
- Pages: 624
- Edition: 1st
- Book
- ISBN-10: 0-672-33601-4
- ISBN-13: 978-0-672-33601-0
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Product Author Bios
Adam Nathan is a principal software architect for Microsoft, a best-selling technical author, and arguably the world’s most prolific developer for Windows Phone. He introduced XAML to countless developers through his books on a variety of Microsoft technologies. Currently a part of Microsoft’s Startup Business Group, Adam has previously worked on Visual Studio and the Common Language Runtime. He was the founding developer and architect of Popfly, Microsoft’s first Silverlight-based product, named by PCWorld as one of its year’s most innovative products. He is also the founder of PINVOKE.NET, the online resource for .NET developers who need to access Win32. His apps have been featured on Lifehacker, Gizmodo, ZDNet, ParentMap, and other enthusiast sites.
Adam’s books are considered required reading by many inside Microsoft and throughout the industry. Adam is the author of 101 Windows Phone 7 Apps (Sams, 2011), Silverlight 1.0 Unleashed (Sams, 2008), WPF Unleashed (Sams, 2006), WPF 4 Unleashed (Sams, 2010), and .NET and COM: The Complete Interoperability Guide (Sams, 2002); a coauthor of ASP.NET: Tips, Tutorials, and Code (Sams, 2001); and a contributor to books including .NET Framework Standard Library Annotated Reference, Volume 2 (Addison-Wesley, 2005) and Windows Developer Power Tools (O’Reilly, 2006). You can find Adam online at www.adamnathan.net, or @adamnathan on Twitter.
Windows 8 enables you to build stunning applications that integrate with each other, services, and Windows itself like never before. And you can sell them in the Windows Store for tablets such as Surface, laptops, and traditional desktop PCs! Now, world-renowned Microsoft programming guru Adam Nathan shows you exactly how to write first-class apps for this radically new version of Windows.
Clear, accessible, and intensely practical, this guide teaches through concise code examples, fully color-coded to match their appearance in Visual Studio--the same approach that made Nathan’s WPF 4 Unleashed so popular. Writing with unprecedented depth and insight, Nathan guides you through creating advanced user interfaces with XAML and exploiting key Windows 8 features such as touch, sensors, charms, and live tiles. Whether you’re already comfortable with Microsoft programming or relatively new to it, Windows 8 Apps with XAML and C# Unleashed will take you to the cutting edge of Windows 8 development.
Detailed information on how to...
- Use XAML to represent state-of-the-art user interfaces
- Ensure app usability on multiple devices and form factors
- Handle touch, mouse, pen, and keyboard input
- Manage the high-performance, low-power Windows 8 app lifecycle
- Use Windows 8 controls for managing lists, rich text, images, multimedia, and more
- Encode, decode, and transcode multimedia content
- Leverage rich XAML vector graphics and animation
- Make the most of styles and templates
- Interact with built-in functionality such as the Camera app, file picker, contact picker, the lock screen, and more
- Exploit the Windows 8 charms bar with contracts and extensions
- Work with the rich set of available sensors: accelerometer, compass, light sensor, location, proximity, and more
Downloads
Download free code files here
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14 of 17 people found the following review helpful
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This review is from: Windows 8 Apps with XAML and C# Unleashed (Paperback)
As with Nathan's book WPF 4 Unleashed this book is a pure pleasure to read. It is in full color, the content is laid out in an easy to read style, the author's writing style makes it easy to read, and the content is all valuable. There is no fluff like you find in a lot of the books written today.Part I of the book starts out with an awesome chapter on the anatomy of a Windows store app and then has a great chapter introducing XAML. The book is broken down into a total of 5 parts. I have listed them below along with the chapters they contain. Part I. Getting Started Chapter 1. Anatomy of a Windows Store App Chapter 2. Mastering XAML Part II. Building an App Chapter 3. Sizing, Positioning, and Transforming Elements Chapter 4. Layout Chapter 5. Interactivity Chapter 6. Handling Input: Touch, Mouse, Pen, and Keyboard Chapter 7. App Model Part III. Understanding Controls Chapter 8. Content Controls... Read more
5 of 6 people found the following review helpful
By
This review is from: Windows 8 Apps with XAML and C# Unleashed (Paperback)
As of writing this review, I have not read any other book on the topic that cover such comprehensive information on both ".net for Windows Store Apps" and "XAML". This book can give your W8 app an extra edge and help stand out.Some of my favorite topics in the book are: - Audio/Video Controls (It covers Microsoft Media Player Framework and definitely a must read if you are writing a video app) - Detailed guide on built-in animations (it is hard to cover animation in a book, but with different frames captured, Adam has articulated the animations very well) - Programming with gestures - Programming with sensors Adam has covered intricate details, common gotchas and answered possible questions in succinct language. The book is very well structured and follows similar format as with his previous successful books ("WPF 4 in Action" and "101 Windows Phone 7 Apps" in particular). The only topic I am aware that is not covered in the book... Read more
4 of 5 people found the following review helpful
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This review is from: Windows 8 Apps with XAML and C# Unleashed (Paperback)
This is the book to learn how to write Windows 8 apps. It covers most of the Windows 8 features and a ton on XAML. You will learn how to use the charms, badges, toast notifications, how to publish an app to the store, how to prepare your app as a trial version, how to do in-app feature purchases, you name it. Most of the book is XAML, so if you already are good with XAML, you need only to learn a few tweaks for Windows 8. I skipped many sections, or better said did a quick look over to see if I was missing something.Book would be better if each feature is presented with a lab or sample app. I really believe the tutorial, step by step learning mode is the best, unless you use the book as a reference. This is like a mix of both. You learn but it should be used more as a reference. Anyway is a book everybody should have in your bookshelf and keep it handy. Will keep coming back over and over. For Windows 8 XAML is the way to go, apps written with HTML and... Read more |
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Online Sample Chapter
Table of Contents
Introduction 1
Who Should Read This Book? 3
Software Requirements 3
Code Examples 3
How This Book Is Organized 3
Conventions Used in This Book 5
Part I: Getting Started
Chapter 1: Anatomy of a Windows Store App 7
Launching a New App 8
The Package Manifest 9
The Main Page 19
The Application Definition 21
Summary 25
Chapter 2: Mastering XAML 27
Elements and Attributes 28
Namespaces 29
Property Elements 31
Type Converters 33
Markup Extensions 34
Children of Object Elements 36
Mixing XAML with Procedural Code 40
XAML Keywords 44
Summary 45
Part II: Building an App
Chapter 3: Sizing, Positioning, and Transforming Elements 47
Controlling Size 48
Controlling Position 52
Applying 2D Transforms 55
Applying 3D Transforms 62
Summary 64
Chapter 4: Layout 65
Discovering the Current Dimensions 66
Discovering the Current View State 67
Discovering the Current Orientation 70
Panels 71
Handling Content Overflow 87
Summary 99
Chapter 5: Interactivity 101
Dependency Properties 101
Routed Events 108
Commands 113
Summary 114
Chapter 6: Handling Input: Touch, Mouse, Pen, and Keyboard 115
Touch Input 116
Mouse Input 138
Pen Input 140
Keyboard Input 142
Summary 147
Chapter 7: App Model 149
Understanding the App Lifecycle 150
Programmatically Launching Apps 163
Interacting with the Windows Store 166
Leveraging Navigation 174
Summary 182
Part III: Understanding Controls
Chapter 8: Content Controls 185
Button 188
HyperlinkButton 189
RepeatButton 191
ToggleButton 191
CheckBox 192
RadioButton 192
ToolTip 194
AppBar 196
Summary 205
Chapter 9: Items Controls 207
Items in the Control 208
Items Panels 210
ComboBox 213
ListBox 214
ListView 216
GridView 219
FlipView 221
SemanticZoom 223
Summary 226
Chapter 10: Text 227
TextBlock 227
RichTextBlock 235
TextBox 240
RichEditBox 248
PasswordBox 251
Summary 252
Chapter 11: Images 253
The Image Element 253
Multiple Files for Multiple Environments 263
Decoding Images 267
Encoding Images 276
Summary 284
Chapter 12: Audio and Video 285
Playback 286
Capture 294
Transcoding 305
Summary 311
Chapter 13: Other Controls 313
Range Controls 313
Popup Controls 316
A Few More Controls 325
Summary 330
Part IV: Leveraging the Richness of XAML
Chapter 14: Vector Graphics 333
Shapes 334
Geometries 340
Brushes 348
Summary 363
Chapter 15: Animation 365
Theme Transitions 366
Theme Animations 376
Custom Animations 382
Custom Keyframe Animations 395
Easing Functions 400
Manual Animations 404
Summary 406
Chapter 16: Styles, Templates, and Visual States 409
Styles 410
Templates 418
Visual States 428
Summary 438
Part V: Exploiting Windows 8
Chapter 17: Data Binding 439
Introducing Binding 439
Controlling Rendering 447
Customizing the View of a Collection 455
Summary 459
Chapter 18: Data 461
App Data 461
User Data 466
Networking 469
Summary 474
Chapter 19: Charms 477
Search 477
Share 486
Devices 492
Settings 503
Summary 508
Chapter 20: Extensions 509
Account Picture Provider 509
AutoPlay Content and AutoPlay Device 512
Contact Picker 514
File Type Associations 516
Protocol 518
Background Tasks 519
Summary 527
Chapter 21: Sensors and Other Devices 529
Accelerometer 529
Gyrometer 532
Inclinometer 532
Compass 533
Light Sensor 533
Orientation 533
Location 534
Proximity 535
Summary 538
Part VI: Advanced Topics
Chapter 22: Thinking Outside the App: Live Tiles, Toast Notifications, and the Lock Screen 539
Live Tiles 539
Toast Notifications 552
The Lock Screen 556
Summary 557
Index 559
Sample Pages
Download the sample pages (includes Chapter 2 and Index)

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