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Web Game Developer's Cookbook,The: Using JavaScript and HTML5 to Develop Games, Rough Cuts

Rough Cuts

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  • Rough Cuts are manuscripts that are developed but not yet published, available through Safari. Rough Cuts provide you access to the very latest information on a given topic and offer you the opportunity to interact with the author to influence the final publication.

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Description

  • Copyright 2013
  • Dimensions: 7" x 9"
  • Pages: 336
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-335869-0
  • ISBN-13: 978-0-13-335869-8

This is the Rough Cut version of the printed book.

Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms?  Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!

Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements  a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings.

Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours.  Need a quick JavaScript primer? Evan Burchard provides that, too!

Coverage includes

•    Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal,  JavaScript console, game engine, and more

•    Accelerating development with external libraries and proven patterns

•    Managing browser differences between IE, Firefox, and Chrome

•    Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery

•    Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js

•    Building PARTY games around the lightweight atom.js engine

•    Developing PUZZLE games with the easel.js graphics rendering engine

•    Writing PLATFORMERS with melon.js and its integrated tilemap editor

•    Coding intense 2-player FIGHTING games for web browsers with game.js

•    Building a SPACE SHOOTER with the jQuery-based gameQuery game engine

•    Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game

•    Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories,  and turn-based battles with enchant.js

•    Building an isometric RTS (Real Time Strategy) game that incorporates server components along with  node.js, socket.io, and crafty.js

•    Engaging players with content that encourages exploration

Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

Sample Content

Table of Contents

Preface    xiv

Acknowledgments    xv

About the Author    xvi

Introduction    1

Audience for This Book    2

Coding Style Conventions Used In This Book    2

How This Book Is Organized    3

How To Use This Book    4

1  Quiz    5

Recipe: Making the Questions    6

Recipe: Hiding and Showing Your Quiz    12

Recipe: Getting Your Questions Back    14

Recipe: The Shopping List    16

Recipe: Which Answers Are Correct?    21

Summary    24

2  Interactive Fiction (Zork, Choose Your Own Adventure Books)    27

Recipe: Styled Pages    28

Recipe: Goto Page    32

Recipe: Adding an Inventory with Drag and Drop    35

Recipe: Adding Complex Interactions    43

Recipe: Breadcrumb Trail    53

Recipe: A Dramatic Ending    56

Summary    58

3  Party (Rock Band, Mario Party)    59

Recipe: Creating a Sample Game in atom.js    60

Recipe: Drawing with Canvas    65

Recipe: Drawing Holes    67

Recipe: Drawing a Mole    70

Recipe: Putting the Moles in the Holes    73

Recipe: Dynamic Mole Peeking    77

Recipe: Bopping Moles    78

Wallowing in Despair with HTML5’s <audio> tag    82

Summary    84

4  Puzzle (Bejeweled)    85

Recipe: Rendering with easel.js    87

Recipe: Rendering More Than One Thing    91

Recipe: Creating Pairs    95

Recipe: Matching and Removing Pairs    97

Recipe: Hiding and Flipping the Pictures    100

Recipe: Winning and Losing    102

Recipe: Caching and Performance    106

Recipe: Matching Pairs Instead of Duplicates    109

Summary    115

5  Platformer (Super Mario Bros, Sonic the Hedgehog)    117

Getting Started with melon.js    118

Recipe: Creating a Tiled Map    118

Recipe: Starting the Game    120

Recipe: Adding a Character    124

Recipe: Building a Collision Map    127

Recipe: Walking and Jumping    128

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