Home > Store

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings, Rough Cuts

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings, Rough Cuts

Rough Cuts

  • Available to Safari Subscribers
  • About Rough Cuts
  • Rough Cuts are manuscripts that are developed but not yet published, available through Safari. Rough Cuts provide you access to the very latest information on a given topic and offer you the opportunity to interact with the author to influence the final publication.

Also available in other formats.


  • Copyright 2018
  • Dimensions: 7" x 9"
  • Pages: 384
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-468077-4
  • ISBN-13: 978-0-13-468077-4

This is the Rough Cut version of the printed book.

Unreal Engine was first created for gaming, but it has gone viral amongst multiple non-game communities that are blown away by its capabilities for real-time interactive visualization. However, Unreal Engine 4 (UE4) visualization for architecture, science, and engineering requires skills that most users don’t have, and is based on very different assumptions from videogaming. Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4’s immense power.

World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4’s components and technical concepts, giving you a strong foundation for all that comes next. Next, he mentors you through the entire process of building outstanding visualization content for your environment, audiences, and customers -- all with realistic, carefully documented, start-to-finish example projects.

Reflecting the questions most often asked about visualization with UE4, Shannon addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. Throughout, all content is written from the perspective of visualization users in architecture, engineering, or science, not gaming. All sample project files may be downloaded at a companion website, where you’ll also find bonus video tutorials.

Sample Content

Table of Contents

Part I: Unreal Engine 4 Overview
1    Getting Started with Unreal Engine 4
2    Working with UE4
3    Content Pipeline
4    Lighting and Rendering
5    Materials
6    Blueprints
Part II: Your First UE4 Project
7    Setting Up the Project
8    Populating the World
9    Making It Interactive with Blueprints
10    Packaging and Distribution
Part III: Architectural Visualization Project
11    Project Setup
12    Data Pipeline
13    Populating the World
14    Architectural Lighting
15    Architectural Materials
16    Creating Cinematics with Sequencer
17    Preparing the Level for Interactivity
18    Intermediate Blueprints: UMG Interaction
19    Advanced Blueprints: Material Switcher
20    Final Thoughts


Submit Errata

More Information