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Unity Game Development in 24 Hours, Sams Teach Yourself (Learning Lab), 2nd Edition

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Unity Game Development in 24 Hours, Sams Teach Yourself (Learning Lab), 2nd Edition

Web Edition

  • Sorry, this book is no longer in print.
  • About this Web Edition
  • A Web Edition is an online learning product that you view in your web browser while connected to the Internet. Some Web Editions include additional interactive features, such as videos, quizzes, or live code editing. Read the product description for more details. A Web Edition will be accessible from your Account page after purchase.

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    • Windows 7, 8, or 10 (IE10, IE11, Chrome, or Firefox)
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  • Copyright 2016
  • Edition: 2nd
  • Web Edition
  • ISBN-10: 0-13-427066-5
  • ISBN-13: 978-0-13-427066-1

With this exclusive online Learning Lab edition of the book, you can:

Read the complete text of the book online – at your own pace, whenever you want
Watch an expert instructor show you how perform key tasks in more than 45 short, easy-to-follow videos
Test your understanding of the material after each lesson with a fully interactive online quiz

Three sample lessons are available for FREE online exactly as they appear in the full online Learning Lab -- with complete video walkthroughs and interactive quizzes (HTML5 browser required). Try them out today! 
In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours Learning Lab will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program and many other sizzling-hot games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Learn how to…

- Get up and running fast with the Unity 5 game engine and editor

- Work efficiently with Unity’s graphical asset pipeline

- Make the most of lights and cameras

- Sculpt stunning worlds with Unity’s terrain and environmental tools

- Script tasks ranging from capturing input to building complex behaviors

- Quickly create repeatable, reusable game objects with prefabs

- Implement easy, intuitive game user interfaces

- Control players through built-in and custom character controllers

- Build realistic physical and trigger collisions

- Leverage the full power of Unity’s Mecanim animation system

- Integrate complex audio into your games

- Use mobile device accelerometers and multi-touch displays

- Modify desktop games for mobile platforms

- Apply the “finishing touches” and deploy your games

Sample Content


Three sample lessons (Hours 1, 2, and 3) are available for viewing online, exactly as they appear in the full Learning Lab with complete video walkthroughs and interactive quizzes (HTML5 browser required). Just click on a link below.


HOUR 1: Introduction to Unity

HOUR 2: Game Objects

HOUR 3: Models, Materials, and Textures

HOUR 4: Terrain

HOUR 5: Environments

HOUR 6: Lights and Cameras

HOUR 7: Game 1: Amazing Racer

HOUR 8: Scripting—Part 1

HOUR 9: Scripting—Part 2

HOUR 10: Collision

HOUR 11: Game 2: Chaos Ball

HOUR 12: Prefabs

HOUR 13: 2D Games Tools

HOUR 14: User Interfaces

HOUR 15: Game 3: Captain Blaster

HOUR 16: Particle Systems

HOUR 17: Animations

HOUR 18: Animators

HOUR 19: Game 4: Gauntlet Runner

HOUR 20: Audio

HOUR 21: Mobile Development

HOUR 22: Game Revisions

HOUR 23: Polish and Deploy

HOUR 24: Wrap Up


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