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UML 2 and the Unified Process: Practical Object-Oriented Analysis and Design, 2nd Edition

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UML 2 and the Unified Process: Practical Object-Oriented Analysis and Design, 2nd Edition

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About

Features

Second edition of a proven practical guide to the essentials of both the Unified Modeling Language and the IBM/Rational Unified Process.

° Fully updated for UML 2.0 and highlights the latest features of the IBM/Rational Unified Process

° Emphasizes tips and tricks that help the reader become an expert analyst and designer

° Includes a new section on the OMG's MDA initiative, coverage of RUP stereotypes, and a new appendix relating the book to UML certification

Description

  • Copyright 2005
  • Dimensions: 7-3/8x9-1/4
  • Pages: 624
  • Edition: 2nd
  • Book
  • ISBN-10: 0-321-32127-8
  • ISBN-13: 978-0-321-32127-5

"This book manages to convey the practical use of UML 2 in clear and understandable terms with many examples and guidelines. Even for people not working with the Unified Process, the book is still of great use. UML 2 and the Unified Process, Second Edition is a must-read for every UML 2 beginner and a helpful guide and reference for the experienced practitioner."

--Roland Leibundgut, Technical Director, Zuehlke Engineering Ltd.

"This book is a good starting point for organizations and individuals who are adopting UP and need to understand how to provide visualization of the different aspects needed to satisfy it. "

--Eric Naiburg, Market Manager, Desktop Products, IBM Rational Software

This thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP).

UML 2 and the Unified Process contains a wealth of practical, powerful, and useful techniques that you can apply immediately. As you progress through the text, you will learn OO analysis and design techniques, UML syntax and semantics, and the relevant aspects of the UP. The book provides you with an accurate and succinct summary of both UML and UP from the point of view of the OO analyst and designer.

This book provides

  • Chapter roadmaps, detailed diagrams, and margin notes allowing you to focus on your needs
  • Outline summaries for each chapter, making it ideal for revision, and a comprehensive index that can be used as a reference

New to this edition:

  • Completely revised and updated for UML 2 syntax
  • Easy to understand explanations of the new UML 2 semantics
  • More real-world examples
  • A new section on the Object Constraint Language (OCL)
  • Introductory material on the OMG's Model Driven Architecture (MDA)

The accompanying website provides

  • A complete example of a simple e-commerce system
  • Open source tools for requirements engineering and use case modeling
  • Industrial-strength UML course materials based on the book


Sample Content

Downloadable Sample Chapter

Download the Sample Chapter related to this title.

Table of Contents

Acknowledgments.

Preface.

I. INTRODUCING UML AND UP.

1. What is UML?

    1.1 Chapter roadmap

    1.2 What is UML?

    1.3 The birth of UML

    1.4 MDA - the future of UML

    1.5 Why "unified"?

    1.6 Objects and UML

    1.7 UML structure

    1.8 UML building blocks

    1.9 UML common mechanisms

    1.10 Architecture

    1.11 What we have learned

2. What is the Unified Process?

    2.1 Chapter roadmap

    2.2 What is UP?

    2.3 The birth of UP

    2.4 UP and the Rational Unified Process

    2.5 Instantiating UP for your project

    2.6 UP axioms

    2.7 UP is an iterative and incremental process

    2.8 UP structure

    2.9 UP phases

    2.10 What we have learned

II. REQUIREMENTS.

3. The requirements workflow.

    3.1 Chapter roadmap

    3.2 The requirements workflow

    3.3 Software requirements - metamodel

    3.4 Requirements workflow detail

    3.5 The importance of requirements

    3.6 Defining requirements

    3.7 Finding requirements

    3.8 What we have learned

4. Use case modeling.

    4.1 Chapter roadmap

    4.2 Use case modeling

    4.3 UP activity: Find actors and use cases

    4.4 UP activity: Detail a use case

    4.5 Use case specification

    4.6 Requirements tracing

    4.7 When to apply use case modeling

    4.8 What we have learned

5. Advanced use case modeling.

    5.1 Chapter roadmap

    5.2 Actor generalization

    5.3 Use case generalization

    5.4 "include"

    5.5 "extend"

    5.6 When to use advanced features

    5.7 Hints and tips for writing use cases

    5.8 What we have learned

III. ANALYSIS.

6. The analysis workflow.

    6.1 Chapter roadmap

    6.2 The analysis workflow

    6.3 Analysis artifacts - metamodel

    6.4 Analysis workflow detail

    6.5 Analysis model - rules of thumb

    6.6 What we have learned

7. Objects and classes.

    7.1 Chapter roadmap

    7.2 What are objects?

    7.3 UML object notation

    7.4 What are classes?

    7.5 UML class notation

    7.6 Scope

    7.7 Object construction and destruction

    7.8 What we have learned

8. Finding analysis classes.

    8.1 Chapter roadmap

    8.2 UP activity: Analyze a use case

    8.3 What are analysis classes?

    8.4 Finding classes

    8.5 Creating a first-cut analysis model

    8.6 What we have learned

9. Relationships.

    9.1 Chapter roadmap

    9.2 What is a relationship?

    9.3 What is a link?

    9.4 What is an association?

    9.5 What is a dependency?

    9.6 What we have learned

10. Inheritance and polymorphism.

    10.1 Chapter roadmap

    10.2 Generalization

    10.3 Class inheritance

    10.4 Polymorphism

    10.5 Advanced generalization

    10.6 What we have learned

11. Analysis packages.

    11.1 Chapter roadmap

    11.2 What is a package?

    11.3 Packages and namespaces

    11.4 Nested packages

    11.5 Package dependencies

    11.6 Package generalization

    11.7 Architectural analysis

    11.8 What we have learned

12. Use case realization.

    12.1 Chapter roadmap

    12.2 UP activity: Analyze a use case

    12.3 What are use case realizations?

    12.4 Use case realization - elements

    12.5 Interactions

    12.6 Lifelines

    12.7 Messages

    12.8 Interaction diagrams

    12.9 Sequence diagrams

    12.10 Combined fragments and operators

    12.11 Communication diagrams

    12.12 What we have learned

13. Advanced use case realization.

    13.1 Chapter roadmap

    13.2 Interaction occurrences

    13.3 Continuations

    13.4 What we have learned

14. Activity diagrams.

    14.1 Chapter roadmap

    14.2 What are activity diagrams?

    14.3 Activity diagrams and the UP

    14.4 Activities

    14.5 Activity semantics

    14.6 Activity partitions

    14.7 Action nodes

    14.8 Control nodes

    14.9 Object nodes

    14.10 Pins

    14.11 What we have learned

15. Advanced activity diagrams.

    15.1 Chapter roadmap

    15.2 Connectors

    15.3 Interruptible activity regions

    15.4 Exception handling

    15.5 Expansion nodes

    15.6 Sending signals and accepting events

    15.7 Streaming

    15.8 Advanced object flow features

    15.9 Multicast and multireceive

    15.10 Parameter sets

    15.11 "centralBuffer" node

    15.12 Interaction overview diagrams

    15.13 What we have learned

IV. DESIGN.

16. The design workflow.

    16.1 Chapter roadmap

    16.2 The design workflow

    16.3 Design artifacts - metamodel

    16.4 Design workflow detail

    16.5 UP activity: Architectural design

    16.6 What we have learned

17. Design classes.

    17.1 Chapter roadmap

    17.2 UP activity: Design a class

    17.3 What are design classes?

    17.4 Anatomy of a design class

    17.5 Well-formed design classes

    17.6 Inheritance

    17.7 Templates

    17.8 Nested classes

    17.9 What we have learned

18. Refining analysis relationships.

    18.1 Chapter roadmap

    18.2 Design relationships

    18.3 Aggregation and composition

    18.4 Aggregation semantics

    18.5 Composition semantics

    18.6 How to refine analysis relationships

    18.7 One-to-one associations

    18.8 Many-to-one associations

    18.9 One-to-many associations

    18.10 Collections

    18.11 Reified relationships

    18.12 Exploring composition with structured classes

    18.13 What we have learned

19. Interfaces and components.

    19.1 Chapter roadmap

    19.2 UP activity: Design a subsystem

    19.3 What is an interface?

    19.4 Provided and required interfaces

    19.5 Interface realization vs. inheritance

    19.6 Ports

    19.7 Interfaces and component-based development

    19.8 What is a component?

    19.9 Component stereotypes

    19.10 Subsystems

    19.11 Finding interfaces

    19.12 Designing with interfaces

    19.13 Advantages and disadvantages of interfaces

    19.14 What we have learned

20. Use case realization-design.

    20.1 Chapter roadmap

    20.2 UP activity: Design a use case

    20.3 Use case realization-design

    20.4 Interaction diagrams in design

    20.5 Modeling concurrency

    20.6 Subsystem interactions

    20.7 Timing diagrams

    20.8 Example of use case realization-design

    20.9 What we have learned

21. State machines.

    21.1 Chapter roadmap

    21.2 State machines

    21.3 State machines and the UP

    21.4 State machine diagrams

    21.5 States

    21.6 Transitions

    21.7 Events

    21.8 What we have learned

22. Advanced state machines.

    22.1 Chapter roadmap

    22.2 Composite states

    22.3 Submachine states

    22.4 Submachine communication

    22.5 History

    22.6 What we have learned

V. IMPLEMENTATION.

23. The implementation workflow.

    23.1 Chapter roadmap

    23.2 The implementation workflow

    23.3 Implementation artifacts - metamodel

    23.4 Implementation workflow detail

    23.5 Artifacts

    23.6 What we have learned

24. Deployment.

    24.1 Chapter roadmap

    24.2 UP activity: Architectural implementation

    24.3 The deployment diagram

    24.4 Nodes

    24.5 Artifacts

    24.6 Deployment

    24.7 What we have learned

VI. SUPPLEMENTARY MATERIAL.

25. Introduction to OCL.

    25.1 Chapter roadmap

    25.2 What is the Object Constraint Language (OCL)?

    25.3 Why use OCL?

    25.4 OCL expression syntax

    25.5 Package context and pathnames

    25.6 The expression context

    25.7 Types of OCL expressions

    25.8 The expression body

    25.9 OCL navigation

    25.10 Types of OCL expression in detail

    25.11 OCL in other types of diagrams

    25.12 Advanced topics

    25.13 What we have learned

Appendix 1: Example use case model.

Appendix 2: XML and use cases.

Bibliography.

Index.

Preface

Untitled Document About this book

The aim of this book is to take you through the process of object-oriented (OO) analysis and design using the Unified Modeling Language (UML) and the Unified Process (UP).

UML provides the visual modeling language for OO modeling, and UP provides the software engineering process framework that tells you how to perform OO analysis and design.

There is a lot to UP, and in this book we present only those aspects directly pertinent to the work of the OO analyst/designer. For details on the other aspects of UP, you should refer to [Rumbaugh 1] and the other UP books in the bibliography.

In this book we show you enough UML and associated analysis and design techniques so that you can apply modeling effectively on a real project. According to Stephen J Mellor [Mellor 1], there are three approaches to UML modeling.

  • UML as a sketch - this is an informal approach to UML where diagrams are sketched out to help visualize a software system. It's a bit like sketching an idea for something on the back of a napkin. The sketches have little value beyond their initial use, are not maintained, and are finally discarded. You typically use whiteboards or drawing tools such as Visio and PowerPoint (www.microsoft.com) to create the informal sketches.
  • UML as a blueprint - this is a more formal and precise approach whereby UML is used to specify a software system in detail. This is like a set of architect's plans or a blueprint for a machine. The UML model is actively maintained and becomes an important deliverable of the project. This approach demands the use of a real modeling tool such as Rational Rose (www.rational.com) or MagicDraw UML (www.magicdraw.com).
  • UML as executable - using Model Driven Architecture (MDA), UML models may be used as a programming language. You add enough detail to UML models so that the system can be compiled from the model. This is the most formal and precise use of UML, and, in our view, it is the future of software development. In this approach, you need an MDA-enabled UML tool such as ArcStyler (www.arcstyler.com). MDA is beyond the scope of this book, although we discuss it briefly in Section 1.4.

Our focus in this book is on UML as a blueprint. The techniques you learn will also apply to using UML as an executable. Having learned UML as a blueprint, you will naturally be able to use UML as a sketch should you need to. We have tried to make our presentation of UML and UP as straightforward and accessible as possible.

Conventions

To help you navigate through the book we have provided each chapter with a roadmap in the form of a UML activity diagram. These diagrams indicate reading activities and the order in which sections might be read. We cover activity diagrams in detail in Chapter 14, but Figure 1 should be sufficient to let you understand the roadmaps.

Most of the diagrams in this book are UML diagrams. The annotations, in blue, are not part of UML syntax.

We have provided notes in the margin to highlight important information. We have used the UML note icon for this.

Who should read this book

We can think of several possible readers for this book.

  • You are an analyst/designer who needs to learn how to perform OO analysis and design.
  • You are an analyst/designer who needs to learn how to perform OO analysis and design within the framework of the Unified Process.
  • You are a student taking a UML course at a university.
  • You are a software engineer who needs a UML reference.
  • You are a software engineer taking a UML training course, and this is your course book.

Clear View Training provides a four-day UML training course based on this book. This course is given throughout Europe by our partners, Zuehlke Engineering (www.zuhlke.com), and is available for licensing. If you are an academic institution using this book as your course book, you can use our training course for free. See www.clearviewtraining.com for more on commercial and academic licensing.

How to read this book

So many books, so little time to read them all! With this in mind we have designed this book so that you can read it in several different ways (as well as cover to cover) according to your needs.

Fast track

Choose Fast Track if you just want an overview of the whole book or a particular chapter. This is also the "management summary".

  • Choose a chapter.
  • Read the chapter roadmap so that you know where you're going.
  • Go through the chapter looking at the figures and reading the margin notes.
  • Read the "What we have learned" section.
  • Go back to any section that takes your interest and read it.

Fast Track is a quick and efficient way to read this book. You may be pleasantly surprised at how much you can pick up! Note that Fast Track works best if you can first formulate a clear idea of the information you want to obtain. For example "I want to understand how to do use case modeling."

Reference

If you need to know a particular part of UML or learn a particular technique, we have provided a detailed index and table of contents that should help you locate the information you need quickly and efficiently. The text is carefully cross-referenced to help you to do this.

Revision

There are two strategies for revision with this text.

  • If you need to refresh your knowledge of UML as quickly and efficiently as possible, read the outline summaries of each chapter in the "What we have learned" section. When you don't understand something, go back and read the appropriate section.
  • If you have more time, you can also browse through each chapter studying the diagrams and reading the margin notes.

Dipping

If you have a few minutes to spare, you might pick up the book and open it at random. We have tried to ensure that there is something interesting on every page. Even if you already know UML quite well, you may still discover new things to learn.

Index

Download the Index file related to this title.

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