Home > Store

Tricks of the Windows Game Programming Gurus, 2nd Edition

Register your product to gain access to bonus material or receive a coupon.

Tricks of the Windows Game Programming Gurus, 2nd Edition

Book

  • Sorry, this book is no longer in print.
Not for Sale

Description

  • Copyright 2002
  • Edition: 2nd
  • Book
  • ISBN-10: 0-672-32369-9
  • ISBN-13: 978-0-672-32369-0

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Sample Content

Online Sample Chapters

Advanced Windows Programming

Windows Game Programming: Working with Windows

Table of Contents

(NOTE: Each chapter concludes with a Summary.)

Introduction.

I. WINDOWS PROGRAMMING FOUNDATIONS.

1. Journey into the Abyss.

A Little History. Designing Games. Types of Games. Brainstorming on Ideas. The Design Document and Storyboards. Making the Game Fun. The Components of a Game. General Game Programming Guidelines. Using Tools. Setting Up to Get Down—Using the Compiler. An Example: FreakOut.

2. The Windows Programming Model.

The Genesis of Windows. Multitasking and Multithreading. Programming the Microsoft Way: Hungarian Notation. The World's Simplest Windows Program. Real-World Windows Applications (Without Puck). The Windows Class. Registering the Windows Class. Creating the Window. The Event Handler. The Main Event Loop. Making a Real-Time Event Loop. Opening More Windows.

3. Advanced Windows Programming.

Using Resources. Working with Menus. Introduction to GDI (Graphics Device Interface). Handling Important Events. Sending Messages Yourself.

4. Windows GDI, Controls, and Last-Minute Gift Ideas.

Advanced GDI Graphics. Points, Lines, Polygons, and Circles. More on Text and Fonts. Timing Is Everything. Playing with Controls. Getting Information. The T3D Game Console.

II. DIRECTX AND 2D FUNDAMENTALS.

5. DirectX Fundamentals and the Dreaded COM.

DirectX Primer. COM: Is It the Work of Microsoft…or Demons? Working with DirectX COM Objects. The Future of COM.

6. First Contact: DirectDraw.

The Interfaces of DirectDraw. Creating a DirectDraw Object. Cooperating with Windows. Getting into the Mode of Things. The Subtleties of Color. Building a Display Surface.

7. Advanced DirectDraw and Bitmapped Graphics.

Working with High-Color Modes. Double Buffering. Surface Dynamics. Page Flipping. Using the Blitter. Clipper Fundamentals. Working with Bitmaps. Offscreen Surfaces. Bitmap Rotation and Scaling. Discrete Sampling Theory. Color Effects. Manual Color Transforms and Lookup Tables. The New DirectX Color and Gamma Controls Interface. Mixing GDI and DirectX. Getting the Lowdown on DirectDraw. Using DirectDraw in Windowed Modes.

8. Vector Rasterization and 2D Transformations.

Drawing Lines. Basic 2D Clipping. Wireframe Polygons. Transformations in the 2D Plane. Introduction to Matrices. Translation. Scaling. Rotation. Solid Filled Polygons. Collision Detection with Polygons. More on Timing and Synchronization. Scrolling and Panning. Fake 3D Isometric Engines. The T3DLIB1 Library. The BOB (Blitter Object) Engine.

9. Uplinking with DirectInput and Force Feedback.

The Input Loop Revisited. DirectInput Overture. Going Deeper with Force Feedback. Writing a Generalized Input System: T3DLIB2.CPP.

10. Sounding Off with DirectSound and DirectMusic.

Sound Programming on the PC. And Then There Was Sound…. Digital Versus MIDI—Sounds Great, Less Filling. Sound Hardware. Digital Recording: Tools and Techniques. DirectSound on the Mic. Starting Up DirectSound. Primary and Secondary Sound Buffers. Rendering Sounds. Making DirectSound Talk Back. Reading Sounds from Disk. DirectMusic: The Great Experiment. DirectMusic Architecture. Starting Up DirectMusic. Loading a MIDI Segment. Manipulating MIDI Segments. The T3DLIB3 Sound and Music Library.

III. HARDCORE GAME PROGRAMMING.

11. Algorithms, Data Structures, Memory Management, and Multithreading.

Data Structures. Algorithmic Analysis. Recursion. Trees. Optimization Theory. Making Demos. Strategies for Saving the Game. Implementing Multiple Players. Multithreaded Programming Techniques.

12. Making Silicon Think with Artificial Intelligence.

Artificial Intelligence Primer. Deterministic AI Algorithms. Patterns and Basic Control Scripting. Modeling Behavioral State Systems. Modeling Memory and Learning with Software. Planning and Decision Trees. Pathfinding. Advanced AI Scripting. Artificial Neural Networks. Genetic Algorithms. Fuzzy Logic. Building Real AI for Games.

13. Playing God: Basic Physics Modeling.

Fundamental Laws of Physics. The Physics of Linear Momentum: Conservation and Transfer. Modeling Gravity Effects. The Evil Head of Friction. Basic Ad Hoc Collision Response. Real 2D Object-to-Object Collision Response (Advanced). Resolving the n-t Coordinate System. Simple Kinematics. Particle Systems. Playing God: Constructing Physics Models for Games.

14. The Text Generation.

What Is a Text Game? How Do Text Games Work? Getting Input from the Outside World. Language Analysis and Parsing. Putting All the Pieces Together. Implementing Sight, Sound, and Smell. Making It Real-Time. Error Handling. Creeping Around with Shadow Land. The Language of Shadow Land. Building and Playing Shadow Land.

15. Putting It All Together: You Got Game!

The Initial Design of Outpost. The Tools Used to Write the Game. The Game Universe: Scrolling in Space. The Player's Ship: “The Wraith”. The Asteroid Field. The Enemies. The Power-Ups. The HUDS. The Particle System. Playing the Game. Compiling Outpost. Epilogue.

IV. APPENDIXES.

Appendix A. What's on the CD-ROMs.
Appendix B. Installing DirectX and Using the C/C++ Compiler.

Using the C/C++ Compiler.

Appendix C. Math and Trigonometry Review.

Trigonometry. Vectors.

Appendix D. C++ Primer.

What Is C++? The Minimum You Need to Know About C++. New Types, Keywords, and Conventions. Memory Management. Stream I/O. Classes. The Scope Resolution Operator. Function and Operator Overloading.

Appendix E. Game Programming Resources.

Game Programming Sites. Download Points. 2D/3D Engines. Game Programming Books. Microsoft DirectX Multimedia Exposition. Usenet Newsgroups. Keeping Up with the Industry: Blues News. Game Development Magazines. Game Web Site Developers. Xtreme Games LLC.

Appendix F. ASCII Tables . 1001
Index.

Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020