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Sams Teach Yourself Macromedia Fireworks MX in 24 Hours

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Sams Teach Yourself Macromedia Fireworks MX in 24 Hours

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Description

  • Copyright 2003
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 528
  • Edition: 1st
  • Book
  • ISBN-10: 0-672-32405-9
  • ISBN-13: 978-0-672-32405-5
  • eBook (Adobe DRM)
  • ISBN-10: 0-7686-6033-5
  • ISBN-13: 978-0-7686-6033-3

Sams Teach Yourself Macromedia Fireworks X in 24 Hours is written for Web designers who are looking for a book to quickly and easily get up to speed with Fireworks.

The reader most likely has some experience creating Web pages and designing Web graphics, and probably plans on using Fireworks in conjunction with Macromedia Dreamweaver.

Readers will learn everything they would need to know in order to use Fireworks in a professional graphics production environment - everything from how to create and edit graphics, to using complex techniques like transformations, to optimizing graphics for use on Web pages, to creating animations and interactive elements.

Downloads

Downloads

The source files for this book take up a lot of space even when compressed. If you're on a broadband connection or don't mind a huge download, you can download all the examples at once. Otherwise, you can download the individual chapters as needed.

All the example files developed for the book - 56.6 mb -- allexamples.zip

Chapter 2 example files - 486 kb -- Ch02.zip

Chapter 4 example files - 3,668 kb -- Ch04.zip

Chapter 5 example files - 31,723 kb -- Ch05.zip

Chapter 6 example files - 17,896 kb -- Ch06.zip

Chapter 7 example files - 231 kb -- Ch07.zip

Chapter 8 example files - 1,549 kb -- Ch08.zip

Chapter 9 example files - 232 kb -- Ch09.zip

Chapter 10 example files - 278 kb -- Ch10.zip

Chapter 11 example files - 129 kb -- Ch11.zip

Chapter 12 example files - 128 kb -- Ch12.zip

Chapter 13 example files - 61 kb -- Ch13.zip

Chapter 14 example files - 473 kb -- Ch14.zip

Chapter 15 example files - 338 kb -- Ch15.zip

Chapter 16 example files - 214 kb -- Ch16.zip

Chapter 17 example files - 213 kb -- Ch17.zip

Chapter 18 example files - 246 kb -- Ch18.zip

Sample Content

Online Sample Chapters

Choosing Fireworks Optimization Settings and Exporting Graphics

Choosing Optimization Settings and Exporting Graphics

Table of Contents

(NOTE: Each chapter concludes with a Summary, Workshop, and Exercises.)

Introduction.

I. LEARNING THE BASICS: IMAGE FILE FUNDAMENTALS.

Hour 1. Getting to Know the Fireworks MX Interface.

Getting Started with Fireworks MX. Finding Your Tools. Using the Property Inspector. Laying Out Panels. Looking for More Help?

Hour 2. Image Collection and Management.

Creating Fireworks Native Images (PNG). Using Supported Formats. Collecting Graphics. Organizing and Sharing Graphics. Creating Backups of Source Images. Legal Considerations.

Hour 3. Choosing Optimization Settings and Exporting Graphics.

Working with Different Output Formats. Comparing Compression. Advanced Compression Settings. Exporting from Fireworks.

II. BITMAP EDITING: THE DIGITAL DARKROOM.

Hour 4. Working with Bitmap Images.

What Is a Bitmap? Changing the Canvas. Using the Layers Panel. Choosing Colors and Managing Swatches. Drawing and Painting.

Hour 5. Editing Bitmap Graphics.

Area Selection Tools. Selection Options. Working with Bitmaps as Objects.

Hour 6. Improving Photos.

Color and Contrast Correction with Fireworks. Photo Retouching Techniques.

III. GRAPHIC DESIGN: WORKING WITH ART AND TEXT.

Hour 7. Working with Vector Paths.

Drawing Points and Lines. Opening and Importing Vector Graphics.

Hour 8. Creating Text and Typographic Effects.

Using the Text Tool. Setting Properties for Text and Text Objects. Changing Text Flow with Text Blocks, Paragraph Settings, and Paths.

Hour 9. Tools and Techniques for Layout and Design.

Reshaping, Altering, and Combining Paths. Converting Text into Paths. Using Paths as Masks. Using Rules, the Grid, and Alignment.

Hour 10. Tricks of the Trade.

Creative Fill Techniques. Advanced Stroke Options. Adding Effects to Vectors.

IV. CREATING ANIMATIONS: THE POWER OF MOTION.

Hour 11. Planning and Creating Animation for the Web.

Animation Theory and Storyboarding for the Web. Creating and Organizing New Frames. Converting Objects into Symbols.

Hour 12. Improving and Finishing Your Animation.

Inserting Motion Tweens. Viewing and Selecting Objects Across Frames. Exporting an Animated GIF.

Hour 13. Working with Flash MX.

Exporting as a Flash SWF File. Working with PNGs in Flash. Exporting from Flash to Fireworks.

V. DESIGNING WEB PAGES: LAYOUT, INTERACTIVITY, AND PUBLISHING.

Hour 14. Slicing Layouts.

What Are Slices, and Why Should I Use Them? Creating Slices on the Web Layer. Specifying Slice Properties. Exporting Image Slices.

Hour 15. Creating Interactive Graphics.

Adding Links and Hotspots to Slices. Adding Behaviors to Slices and Hotspots. Creating Interactive Button Symbols. Working with Symbols and the Library Panel.

Hour 16. Exporting HTML Code from Fireworks.

Specifying HTML Export Settings. Editing HTML Source Code. More Automated HTML Code Tools.

Hour 17. Working with Dreamweaver MX.

Roundtrip Editing. Creating Dreamweaver Templates from Fireworks Layouts. Using Dreamweavers Web Publishing Tools.

VI. SPEED UP YOUR WORKFLOW: AUTOMATION AND CUSTOMIZATION.

Hour 18. Batch Processing and Configuration Sharing.

Batch Processing. Sharing Customized Fireworks Configurations.

Hour 19. Creating Custom Scripts for the Commands Menu.

Using the History Panel to View Your Steps. Saving a Custom Script from the History Panel. Viewing Custom Scripts as Text. Organizing the Commands Menu. Batch Processing Files.

Hour 20. Harnessing the Power of Macromedia Extensions.

Downloading and Installing Fireworks Extensions. Creating an Interface through Flash MX.

VII. FIREWORKS AND FRIENDS: WORKING WITH OTHER APPLICATIONS.

Hour 21. Adobe Photoshop and ImageReady.

Using Photoshop Graphics in Fireworks. Placing Fireworks Graphics into Photoshop. Using Photoshop Filters and Plug-ins in Fireworks. Opening a PNG File into ImageReady. Optimizing a Fireworks PNG in ImageReady.

Hour 22. Macromedia FreeHand and Adobe Illustrator.

Importing Vector Graphics into Fireworks. Exporting Fireworks Files to FreeHand and Illustrator. Optimizing Bitmap Images and Files to Print.

Hour 23. HTML Options and Editors.

HTML Setup in Fireworks. Fireworks HTML and GoLive. Importing HTML Tables.

Hour 24. Microsoft Office.

Bringing WordArt and Excel Charts into Fireworks. Exporting Fireworks HTML for Use in FrontPage.

Glossary.
Index.

Updates

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